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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
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Yen, Yen-Chen; Hou, Huei-Tse; Chang, Kuo En – Computer Assisted Language Learning, 2015
English as a foreign language (EFL) instruction faces many challenges in Asia because of many cultural and environmental factors, such as the lack of interactive speaking environments, emphasis placed on test scores, and foreign language anxiety. The purpose of this research is to conduct an EFL instructional course by integrating Facebook…
Descriptors: Role Playing, English (Second Language), Second Language Learning, Content Analysis
Lee, Wei-Teh – ProQuest LLC, 2010
The problem: Many previous studies have pointed out that EFL learners tend to face communication breakdowns with native speakers because their traditional classroom and textbooks are not able to provide learners with sufficient pragmatically appropriate input (Bardovi-Harlig, 1996; Rose, 1994, 1997). On the contrary, they are exposed to rich input…
Descriptors: Language Usage, Sociolinguistics, Textbooks, Grammar
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Tseng, Sheng-Chau; Tsai, Chin-Chung – Computers & Education, 2007
The purposes of this study were to explore the effects and the validity of on-line peer assessment in high schools and to analyze effects of various types of peer feedback on students. The participating students, a total of 184 10th graders, developed their individual course projects by involving the on-line peer assessment learning activities in…
Descriptors: Program Effectiveness, Grade 10, Feedback (Response), Peer Evaluation