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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Wu, Yun-Wu; Lin, Yu-An; Wen, Ming-Hui; Perng, Yeng-Hong; Hsu, I-Ting – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The major purpose of this study is to develop an architectural design knowledge management learning system with corresponding learning activities to help the students have meaningful learning and improve their design capability in their learning process. Firstly, the system can help the students to obtain and share useful knowledge. Secondly,…
Descriptors: Building Design, Knowledge Management, Foreign Countries, Integrated Learning Systems
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Hung, Pi-Hsia; Hwang, Gwo-Jen; Lin, Yu-Fen; Wu, Tsung-Hsun; Su, I-Hsiang – Educational Technology & Society, 2013
Mobile learning has been recommended for motivating students on field trips; nevertheless, owing to the complexity and the richness of the learning resources from both the real-world and the digital-world environments, information overload remains one of the major concerns. Most mobile learning designs provide feedback only for multiple choice…
Descriptors: Electronic Learning, Scaffolding (Teaching Technique), Worksheets, Inquiry
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Huang, Hsin-Mei E. – Journal of Research in Childhood Education, 2004
This study aimed to investigate children's performance and perception of problem difficulty in solving everyday mathematical problems with familiar versus unfamiliar contexts. In addition, the ways that children identify the similarities in problem-solving approaches between problem settings and everyday shopping were also examined. Forty-eight…
Descriptors: Problem Solving, Active Learning, Grade 4, Familiarity