NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)5
Since 2006 (last 20 years)13
Audience
Laws, Policies, & Programs
Assessments and Surveys
Stages of Concern…1
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Martin, Florence; Ahlgrim-Delzell, Lynn; Budhrani, Kiran – American Journal of Distance Education, 2017
Systematic reviews of literature are studies that strategically search for published research on a specific topic in order to synthesize what is known about the topic. This systematic review describes 157 articles on synchronous online learning (SOL) from thirty-four different countries on instructional setting, content areas, participant…
Descriptors: Literature Reviews, Educational Research, Synchronous Communication, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Gao, Yuan; Liu, Tzu-Chien; Paas, Fred – Journal of Educational Psychology, 2016
This study compared the effects of effortless selection of target plants using quick respond (QR) code technology to effortful manual search and selection of target plants on learning about plants in a mobile device supported learning environment. In addition, it was investigated whether the effectiveness of the 2 selection methods was…
Descriptors: Plants (Botany), Technology Uses in Education, Educational Technology, Short Term Memory
Hao, Yungwei; Wang, Shiou-ling; Chang, Su-jen; Hsu, Yin-hung; Tang, Ren-yen – International Association for Development of the Information Society, 2013
Studies indicated Web 2.0 technologies can support learning. Then, integration of innovation may create concerns among teachers because of the innovative features. In this study, the innovation refers to Web 2.0 technology integration into instruction. To help pre-service teachers make the best use of the innovation in their future instruction, it…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Web 2.0 Technologies
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Hsin-Kai; Wu, Pai-Hsing; Zhang, Wen-Xin; Hsu, Ying-Shao – Science Education, 2013
Drawing upon the literature in computational modeling, multivariable reasoning, and causal attribution, this study aims at characterizing multivariable reasoning practices in computational modeling and revealing the nature of understanding about multivariable causality. We recruited two freshmen, two sophomores, two juniors, two seniors, four…
Descriptors: College Students, Thinking Skills, Logical Thinking, Semi Structured Interviews
Chien, Chin-Wen – International Association for Development of the Information Society, 2013
The new generation is digital natives and they enjoy using the latest technology such as online resources, mobile phones, and applications. Linking technology and English learning can be an alternative to motivate the new generation to learn English. The participants in this study included 76 freshmen in a university in Taiwan. The major data in…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chen, Wen-Chun – English Language Teaching, 2014
The current study explored the effects of English as a foreign language (EFL) learners' proficiency level on English-medium instruction (EMI) in an online tutoring project. Sixteen Taiwanese college students (tutees) collaborated with preservice teachers (tutors) in the United States in an EMI online tutorial project. The online tutor-tutee…
Descriptors: English (Second Language), Second Language Instruction, Tutoring, Language Proficiency
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hou, Huei-Tse – British Journal of Educational Technology, 2013
Many researchers have studied the effects of game-based learning (GBL) (eg, Annetta, Minogu, Holmes & Cheng, 2009; Kiili, 2007). However, empirical process analyses of long-term applications of GBL in a school setting are much less common. A process analysis of GBL in a school setting allows us to better understand the role of games in…
Descriptors: Prior Learning, Gender Differences, Longitudinal Studies, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Yueh-Min; Chen, Juei-Nan; Cheng, Shu-Chen – Educational Technology & Society, 2007
Due to the rise of e-Learning, more and more useful learning materials are open to public access. Therefore, an appropriate learning suggestion mechanism is an important tool to enable learners to work more efficiently. A smoother learning process increases the learning effect, avoiding unnecessarily difficult concepts and disorientation during…
Descriptors: Distance Education, Web Based Instruction, Foreign Countries, Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Ying Chieh; Burn, Janice M. – Journal of Information Systems Education, 2007
This paper compares the processes of Face-To-Face (FTF) teams and Online Learning Teams (OLTs) and proposes methods to improve the performance of OLTs. An empirical study reviewed the performance of fifteen FTF teams and OLTs and their communication patterns were coded by the TEMPO system developed by Futoran et al. (1989) in order to develop a…
Descriptors: Online Courses, Discourse Analysis, Coding, Guidelines