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Showing 1 to 15 of 139 results Save | Export
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Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity
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Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
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Liwei Hsu – European Journal of Education, 2025
As generative artificial intelligence (GenAI) increasingly penetrates language education, understanding learners' continued intention to use this technology becomes crucial. This study examines EFL learners' continuance intention to use GenAI for language learning through PLS-SEM and fsQCA methodologies. Participants were undergraduate EFL…
Descriptors: Second Language Learning, English (Second Language), Artificial Intelligence, Student Attitudes
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Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Wang, Pei-Yu – Journal of Educational Technology, 2020
MOOCs (Massive Open Online Courses) have been a new form of online courses and becoming a mainstream delivery channel in higher education. In order to provide concretely academic references to developers for better video quality, this study aimed to explore the effects of the advance organizer design for MOOC videos on learners' achievement and…
Descriptors: Advance Organizers, Video Technology, Educational Technology, Online Courses
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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
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Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
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Bhagat, Kaushal Kumar; Wu, Leon Yufeng; Chang, Chun-Yen – Australasian Journal of Educational Technology, 2019
The aim of this exploratory study was to examine the impact of five personality traits ("extraversion," "agreeableness," "conscientiousness," "neuroticism," and "intellect/imagination") on the perception of students towards online learning. A total of 208 students from Taiwan (male = 96 and female…
Descriptors: Foreign Countries, Student Characteristics, Personality Traits, Online Courses
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Erdem Aydin, Irem; Bozkaya, Müjgan; Genc Kumtepe, Evrim – Turkish Online Journal of Educational Technology - TOJET, 2019
The overall aim of this study was to review research trends and issues in the field of educational technology specifically focused on the articles published in the Turkish Online Journal of Educational Technology (TOJET) from 2012 to 2018. Content analysis was used to examine (a) general characteristics of studies; (b) research themes and issues;…
Descriptors: Educational Research, Educational Technology, Periodicals, Journal Articles
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Tsai, Pei-Shan; Tsai, Chin-Chung – British Journal of Educational Technology, 2019
This study explored the relationships among preservice teachers' conceptions of teaching using mobile devices and the quality of technology integration in lesson plans. A total of 47 preservice teachers in Taiwan who had experienced designing their own lesson plans and teaching materials (ie, eBooks and applications) for teaching using mobile…
Descriptors: Lesson Plans, Technology Integration, Preservice Teachers, Student Attitudes
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Teng, Chien-Kuo; Chuang, Ming-Chuen; Hsu, Chun-Cheng – Universal Journal of Educational Research, 2015
With the current popularity and widespread use of high-tech and telecommunication products, digital information with varied forms of software, hardware, and multimedia was engaged in designs for entertainment and daily life; its related products are sweeping the globe. On the other hand, the rapid development of 3D printing technology further…
Descriptors: Foreign Countries, Design, Laboratories, Play
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Pi-Sui Hsu; Rosarin Adulseranee; Eamon Newman; Jason Underwood; Cameron Wills; Margot Van Dyke – International Journal of Designs for Learning, 2016
The objective of this design case is to describe a cross-cultural, online graph-oriented collaborative argumentation tool for middle school students from a faculty expert's perspective, and discuss the processes that were instrumental in creating the tool. Supported by the professional staff in the Digital Convergence Lab (DCL) at Northern…
Descriptors: Middle School Students, Persuasive Discourse, Teamwork, Cooperative Planning
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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
Hsu, Chia-ling – International Association for Development of the Information Society, 2014
This study adopts the Problem Based Learning (PBL) for pre-service teachers in teacher education program. The reasons to adopt PBL are the class scale is not a small class, the contents are too many to teach, and the technologies are ready to be used in classroom. This study used an intermediary, movie, for scenario to student to define the…
Descriptors: Foreign Countries, Problem Based Learning, Instructional Design, Preservice Teachers
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