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Showing 1 to 15 of 66 results Save | Export
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Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
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Chang, Jui-Hung; Chiu, Po-Sheng; Lai, Chin-Feng – Interactive Learning Environments, 2023
In recent years, governments have paid much more attention to online learning platforms. This study establishes a high-performance agricultural digital learning platform (hereafter referred to as the Platform), in an attempt to (1) achieve learning diversity, improve users' learning ability and willingness to learn, and unblocking…
Descriptors: Online Courses, Educational Technology, Agricultural Education, Electronic Learning
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Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
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Nguyen, Hoai Than; Tang, Chia Wei – International Review of Research in Open and Distributed Learning, 2022
This study proposes a new model for integrating the protection motivation theory (PMT) with the technology acceptance model (TAM) to explore factors affecting students' intention to attend e-learning courses during the COVID-19 pandemic. A total of 432 valid responses to an online questionnaire were received from freshmen students studying in…
Descriptors: College Freshmen, COVID-19, Pandemics, Educational Technology
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Liwei Hsu – European Journal of Education, 2025
As generative artificial intelligence (GenAI) increasingly penetrates language education, understanding learners' continued intention to use this technology becomes crucial. This study examines EFL learners' continuance intention to use GenAI for language learning through PLS-SEM and fsQCA methodologies. Participants were undergraduate EFL…
Descriptors: Second Language Learning, English (Second Language), Artificial Intelligence, Student Attitudes
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Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
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Lee, Silvia Wen-Yu; Liang, Jyh-Chong; Hsu, Chung-Yuan; Chien, Francis Pingfan; Tsai, Meng-Jung – Educational Technology & Society, 2023
One of the major purposes of this study is to investigate the potential impact of gender and information and computer technology (ICT) resources on students' computational thinking (CT) competencies. To this end, the Computational Thinking Test for Junior High Students (CTT-JH) was developed and validated. Research participants included 437 junior…
Descriptors: Foreign Countries, Gender Differences, Access to Computers, Educational Technology
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Lee, Yuan-Hsuan – Journal of Computer Assisted Learning, 2022
Background: Processing and comprehending information from multiple sources have been a primary means of learning and are essential 21st-century skills to construct knowledge for a deeper understanding. Objectives This study examined students' individual differences in search strategies and internet epistemic beliefs as well as the effect of…
Descriptors: Reading Comprehension, Search Strategies, Online Searching, Internet
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Hsiu-Chen Hsu – Computer Assisted Language Learning, 2024
Previous studies on web-based collaborative writing have shown that task modality impacts peer interaction patterns and attention to form. However, these studies have primarily focused on contrasting a face-to-face oral condition with a text-based synchronous computer-mediated communication (SCMC) environment. Few studies have compared peer…
Descriptors: Peer Relationship, Attention, Electronic Learning, Asynchronous Communication
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Chao-Jung Ko – Computer Assisted Language Learning, 2024
This study aimed to examine the impact of an online writing system (OWS) providing individualized corrective feedback (CF) on learners' self-correction of grammatical errors (GE). It consisted of two phases: the pilot and the formal phases. Four EFL (English as a Foreign Language) Taiwanese university students participated in the study at the…
Descriptors: Feedback (Response), English (Second Language), Second Language Learning, Grammar
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I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
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Tsai, Shu-Chiao – Journal of Educational Computing Research, 2023
Due to the outbreak of COVID 19, an online bilingual curriculum was conducted via "Google Meet." The learning material was developed and implemented by using a smartphone application, STEMUP, based on augmented reality (AR) and automatic speech recognition (ASR) technologies. This study investigated the oral performance and perceptions…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, College Students
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Li, Wei; Chiu, Chuang-Kai; Tseng, Judy C. R. – Educational Technology & Society, 2019
In context-aware ubiquitous learning, the learning resources of the learning environment are limited, and the learners need to frequently move between learning targets. Therefore, how to provide appropriate learning paths for students in the real world is essential in context-aware ubiquitous learning. In this study, a personalized navigation…
Descriptors: Cognitive Style, Navigation, Electronic Learning, Educational Technology
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Pi-Sui Hsu; Rosarin Adulseranee; Eamon Newman; Jason Underwood; Cameron Wills; Margot Van Dyke – International Journal of Designs for Learning, 2016
The objective of this design case is to describe a cross-cultural, online graph-oriented collaborative argumentation tool for middle school students from a faculty expert's perspective, and discuss the processes that were instrumental in creating the tool. Supported by the professional staff in the Digital Convergence Lab (DCL) at Northern…
Descriptors: Middle School Students, Persuasive Discourse, Teamwork, Cooperative Planning
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