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Showing 1 to 15 of 19 results Save | Export
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Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
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Lee, Yuan-Hsuan – Journal of Computer Assisted Learning, 2022
Background: Processing and comprehending information from multiple sources have been a primary means of learning and are essential 21st-century skills to construct knowledge for a deeper understanding. Objectives This study examined students' individual differences in search strategies and internet epistemic beliefs as well as the effect of…
Descriptors: Reading Comprehension, Search Strategies, Online Searching, Internet
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Chen, Jyun-Chen – Interactive Learning Environments, 2022
"Learning by doing" involves completing a practice activity through the method of inquiry. This study combined the predict-observe-explain (POE) inquiry method and hands-on doing processes to develop a cycle-mode POED (predict-observe-explain-do) model with an e-learning system to help students complete a practice activity using…
Descriptors: Inquiry, Prediction, Observation, Hands on Science
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Østerlie, Ove; Sargent, Julia; Killian, Chad; Garcia-Jaen, Miguel; García-Martínez, Salvador; Ferriz-Valero, Alberto – European Physical Education Review, 2023
The integration of digital technology into educational settings is expanding rapidly. One emerging didactical approach is flipped learning (FL), which leverages digital, internet-based technologies to deliver key instructions prior to classes. It then uses active learning opportunities during face-to-face meetings that encourage students to apply…
Descriptors: Flipped Classroom, Physical Education, Technology Integration, Educational Technology
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Chen, Sherry Y.; Chang, Li-Ping – Innovations in Education and Teaching International, 2016
Both individual learning (IL) and collaborative learning (CL) provide students with different benefits. However, previous research indicates that cognitive styles affect students' learning preferences. Thus, it is necessary to examine how cognitive styles influence students' reactions to IL and CL. Among various cognitive styles, Pask's…
Descriptors: Cooperative Learning, Cognitive Style, Independent Study, Questionnaires
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Chen, Sherry Y.; Huang, Pei-Ren; Shih, Yu-Cheng; Chang, Li-Ping – Interactive Learning Environments, 2016
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on student learning. To this end, this study examines how human factors, especially gender differences…
Descriptors: Prior Learning, Student Characteristics, Gender Differences, Cognitive Style
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Hung, Hsiu-Ting – Language Learning & Technology, 2017
The present study incorporates a student response system (SRS) as a means to engage students in a flipped classroom and promote active learning. While the effectiveness of such systems with regard to student learning has been well documented in disciplines that are dominated by lecture-based instruction, no studies have compared the effectiveness…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Lee, Chun-Yi; Chen, Ming-Jang – Journal of Educational Computing Research, 2014
Previous studies on the effects of virtual and physical manipulatives have failed to consider the impact of prior knowledge on the efficacy of manipulatives. This study focuses on the learning of plane geometry in junior high schools, including the sum of interior angles in polygons, the sum of exterior angles in polygons, and the properties of…
Descriptors: Manipulative Materials, Teaching Methods, Educational Technology, Junior High Schools
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Shih, Yu-Cheng; Huang, Pei-Ren; Hsu, Yung-Chi; Chen, Sherry Y. – Turkish Online Journal of Educational Technology - TOJET, 2012
Disorientation problems influence student learning. To address this issue, this study uses an integrative approach to investigate the causes and consequences of disorientation problems so that a complete understanding can be obtained. Unlike previous empirical studies, which use statistical techniques, this study attempts to expose unexpected…
Descriptors: Internet, Web Based Instruction, Educational Technology, Orientation
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Yang, Che-Ching; Tseng, Shian-Shyong; Shih, Wen-Chung; Liang, Tyne – Turkish Online Journal of Educational Technology - TOJET, 2012
Poems are usually expressed with elaborate rhetoric techniques, which make them hard to be understood. In this study, a cross-text annotation sharing mechanism is proposed to help students comprehend poetry by creating and sharing individual annotations. Furthermore, relevant annotations among various texts can be retrieved to stimulate and help…
Descriptors: Poetry, Comprehension, Teaching Methods, Instructional Effectiveness
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Hou, Huei-Tse – British Journal of Educational Technology, 2013
Many researchers have studied the effects of game-based learning (GBL) (eg, Annetta, Minogu, Holmes & Cheng, 2009; Kiili, 2007). However, empirical process analyses of long-term applications of GBL in a school setting are much less common. A process analysis of GBL in a school setting allows us to better understand the role of games in…
Descriptors: Prior Learning, Gender Differences, Longitudinal Studies, Case Studies
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Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
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Yang, Jie Chi; Chen, Sherry Y. – Interactive Learning Environments, 2012
Recently, multimedia-based learning is widespread in educational settings. A number of studies investigate how to develop effective techniques to manage a huge volume of video sources, such as summarization and recommendation. However, few studies examine how these techniques affect learners' perceptions in multimedia learning systems. This…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Video Technology
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Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education
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Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Kommers, Piet, Ed. – IGI Global, 2014
Diversity among university students plays a significant role in raising awareness of numerous issues surrounding cultural heritage, language differences, cross-cultural collaboration, and international education. The integration of technological tools can assist students in cooperating nationally and internationally both in their current…
Descriptors: Technology Uses in Education, Educational Technology, Higher Education, Student Diversity
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