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Chou, Chun-Mei; Shen, Chien-Hua; Hsiao, Hsi-Chi; Shen, Tsu-Chguan; Shen, Tsu-Chi – International Journal of Psychology and Educational Studies, 2019
Mobile learning (M-learning) as a technology teaching has significant potential to improve student application and comprehension skills. The rapid development of the Internet and the resulting trends applying information available on the Internet have changed the nature of learning and learning behavior patterns of tertiary students. However,…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
Hsu, Wen-Chun; Shih, Ju-Ling – International Journal of Distance Education Technologies, 2016
In this study, to learn the routine of Tantui, a branch of martial arts was taken as an object of research. Fitts' stages of motor learning and augmented reality (AR) were applied to a 3D mobile-assisted learning system for martial arts, which was characterized by free viewing angles. With the new system, learners could rotate the viewing angle of…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Physical Activities
Lu, Chris; Chang, Maiga; Kinshuk; Huang, Echo; Chen, Ching-Wen – Educational Technology & Society, 2014
The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One…
Descriptors: Foreign Countries, Educational Games, Role Playing, Electronic Learning
Chang, Yi Hsing; Liu, Jen-ch'iang – Turkish Online Journal of Educational Technology - TOJET, 2013
Since AR can display 3D materials and learner motivation is enhanced in a situated learning environment, this study explores the learning effectiveness of learners when combining AR technology and the situation learning theory. Based on the concept of embedding the characteristics of augmented reality and situated learning into a real situation to…
Descriptors: Electronic Learning, Computer Simulation, Blended Learning, Computer Attitudes
Wang, Shu-Lin; Chen, Chia-Chen; Zhang, Zhe George – Australasian Journal of Educational Technology, 2015
Recent developments in mobile and wireless communication technologies have played a vital role in building the u-learning environment that now combines both real-world and digital learning resources. However, learners still require assistance to control real objects and manage the abundance of available materials; otherwise, their mental workload…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Museums
Weng, Cathy; Tsai, Chin-Chung; Weng, Apollo – Australasian Journal of Educational Technology, 2015
Drawing from the social influence theory and acknowledging that the others' support within the work context affects employees' learning, values, and behaviours, an alternative framework was proposed to explain employees' learning satisfaction and future intention to participate in e-training programs in the current study. 578 survey data collected…
Descriptors: Foreign Countries, Electronic Learning, Social Support Groups, Learning Motivation
Baran, Evrim – Educational Technology & Society, 2014
Mobile devices have become attractive learning devices for education. While the majority of the existing research has focused primarily on the value of mobile learning for students, researchers have recently started exploring its potentials within teacher development. The present qualitative synthesis of quantitative and qualitative research aimed…
Descriptors: Foreign Countries, Electronic Learning, Teacher Education, Qualitative Research
Chang, Chi-Cheng; Liang, Chaoyun; Yan, Chi-Fang; Tseng, Ju-Shih – Asia-Pacific Education Researcher, 2013
Mobile learning, with its features of ubiquitousness and flexibility, enables users to learn in any appropriate place and at any appropriate time. This emerging way of digital learning will be the future trend. Therefore, the technology acceptance model (TAM) proposed by Davis was extended with extrinsic motivation, perceived convenience, and…
Descriptors: College Students, Student Motivation, Intention, Electronic Learning
Chen, Hong-Ren; Tseng, Hsiao-Fen – Evaluation and Program Planning, 2012
Web-based e-learning is not restricted by time or place and can provide teachers with a learning environment that is flexible and convenient, enabling them to efficiently learn, quickly develop their professional expertise, and advance professionally. Many research reports on web-based e-learning have neglected the role of the teacher's…
Descriptors: Electronic Learning, Web Based Instruction, Secondary School Teachers, Inservice Teacher Education
Chang, Chi-Cheng; Tseng, Kuo-Hung; Liang, Chaoyun; Yan, Chi-Fang – Technology, Pedagogy and Education, 2013
Mobile learning aims to utilise communication devices such as mobile devices and wireless connection in combination with e-learning systems, allowing learners to experience convenient, instant and suitable learning at unrestricted time and place. Participants were 125 Taiwanese senior high school students, whose continuance intention was examined…
Descriptors: Foreign Countries, High School Students, Handheld Devices, Electronic Learning
Chien, Tien-Chen – European Journal of Training and Development, 2012
Purpose: The purpose of this study is to investigate the influences of system and instructor factors on e-learning effectiveness under the interactions of computer self-efficacy. In this study, the factors of the e-learning system are functionality, interaction, and response. The factors of the e-learning instructor are attitude, technical skills,…
Descriptors: Electronic Learning, Financial Services, Self Efficacy, Instructional Effectiveness
Lee, Yi-Hsuan; Hsieh, Yi-Chuan; Chen, Yen-Hsun – Behaviour & Information Technology, 2013
The purpose of this study is to apply the technology acceptance model to examine the employees' attitudes and acceptance of electronic learning (e-learning) systems in organisations. This study examines four factors (organisational support, computer self-efficacy, prior experience and task equivocality) that are believed to influence employees'…
Descriptors: Electronic Learning, Investigations, Technology Uses in Education, Employee Attitudes