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Tsai, Chia-Wen; Shen, Pei-Di; Fan, Ya-Ting – International Journal of Information and Communication Technology Education, 2014
In this paper, the authors reviewed the empirical augmented reality (AR) and online education studies, and those focused on designing or development of AR to help students learn, published in SSCI, SCI-EXPANDED, and A&HCI journals from 2003 to 2012. The authors in this study found that the number of AR and online education studies has…
Descriptors: Online Courses, Electronic Learning, Foreign Countries, Computer Science Education
Shih, Wen-Ling; Tsai, Chun-Yen – Australasian Journal of Educational Technology, 2017
This study investigated students' perception of a flipped classroom approach to facilitating online project-based learning (FC-OPBL) in a marketing research course at a technical university. This combined strategy was aimed at improving teaching quality and learning efficiency. Sixty-seven students taking a marketing research course were surveyed.…
Descriptors: Student Attitudes, Active Learning, Student Projects, Marketing
Wang, Shengmei – Turkish Online Journal of Educational Technology - TOJET, 2014
This study (n = 52) examined mobile assisted in-class course using collaborative learning theories over an 18-week semester in a college level course. A self-evaluation survey containing 50 closed-ended items with two open-ended questions about participants' collaboration experience through the mobile techs was conducted during the last week of…
Descriptors: Learning Experience, Electronic Learning, Social Networks, Cooperative Learning
Lin, Hao-Chiang Koong; Chen, Mei-Chi; Chang, Chih-Kai – Interactive Learning Environments, 2015
This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between achievements in mathematics and performance in spatial perception; (2) whether system-assisted learning…
Descriptors: Geometry, Secondary School Mathematics, Instructional Effectiveness, Mathematics Instruction
Huang, Ching-Ting; Yang, Shu Ching – Journal of Educational Computing Research, 2015
This study examines the effects of two types of online remedial reading interventions on the reading strategy and comprehension, motivational beliefs, and self-efficacy of 36 low-achieving students (explicit teaching before reciprocal teaching [ET-RT] vs. direct instruction [DI]). We designed a 10-unit online remedial English reading program based…
Descriptors: Reciprocal Teaching, Reading Strategies, Reading Comprehension, Self Efficacy
Luo, Guo-Heng; Liu, Eric Zhi-Feng; Kuo, Hung-Wei; Yuan, Shyan-Ming – International Review of Research in Open and Distance Learning, 2014
In the traditional instructional method used in international trade, teachers provide knowledge to learners by lecturing using slides and setting assignments; however, these methods merely deliver international trade knowledge rather than facilitating student development of relevant skills. To solve these problems, we proposed a simulation-based…
Descriptors: Simulation, International Trade, Business Administration Education, Business English
Chen, Chen-Yuan; Chung, Wan-Lin – Educational Research and Reviews, 2012
This study discusses the effects of using multimedia assisted instruction for Mandarin vocabulary learning by Vietnamese students with the assistance of the ASSURE model. The aim is to understand the difficulties encountered by these students and the effects during the learning progress of multimedia assisted instruction. In order to fulfill the…
Descriptors: Foreign Countries, Vietnamese People, Transfer of Training, Vocabulary Development
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education