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Phan, Nga Thi Tuyet – Knowledge Management & E-Learning, 2023
Most previous studies have focused on learners' self-efficacy in face-to-face learning environments, while few have delved into that of MOOC learners. No research has touched upon the MOOC self-efficacy of engineering students in developed and developing countries. This research compared the self-efficacy levels of engineering students in Taiwan…
Descriptors: Self Efficacy, MOOCs, Comparative Analysis, Foreign Countries
Schmucker, Robin; Wang, Jingbo; Hu, Shijia; Mitchell, Tom M. – Journal of Educational Data Mining, 2022
We consider the problem of assessing the changing performance levels of individual students as they go through online courses. This student performance modeling problem is a critical step for building adaptive online teaching systems. Specifically, we conduct a study of how to utilize various types and large amounts of log data from earlier…
Descriptors: Academic Achievement, Electronic Learning, Artificial Intelligence, Predictor Variables
Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Hsu, Hui-Tzu; Lin, Chih-Cheng – British Journal of Educational Technology, 2022
Few studies have investigated the extension of the technology acceptance model (TAM) of mobile-assisted language learning (MALL) by incorporating psychological influence factors. We aimed to determine the factors affecting the continued adoption of MALL by college-age students of English as a foreign language (EFL). We extended the TAM by adding…
Descriptors: Technological Literacy, College Students, Electronic Learning, Handheld Devices
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2017
Students of Southeast Asian Heritage Learning Chinese (SSAHLC) in Taiwan have frequently demonstrated difficulty with traditional Chinese (a graphical character) radical recognition due to their limited exposure to the written language form since childhood. In this study, we designed a Chinese radical learning game (CRLG), which adopted a drill…
Descriptors: Motivation, Electronic Learning, Self Efficacy, Academic Achievement
Shang, Hui-Fang – Educational Technology & Society, 2016
This study examined the effect of online metacognitive strategies, hypermedia annotations, and motivation on reading comprehension in a Taiwanese hypertext environment. A path analysis model was proposed based on the assumption that if English as a foreign language learners frequently use online metacognitive strategies and hypermedia annotations,…
Descriptors: Foreign Countries, Metacognition, Learning Strategies, Hypermedia
Chen, Yu-Fen; Mo, Huai-en – Australasian Journal of Educational Technology, 2014
Taiwan is currently attempting to develop itself into a twenty-first century tourist hub to take advantage of today's thriving global tourism economy. In the coming years, Taiwan anticipates an urgent demand for tour guides, and there is a clear need for training solutions that can serve a rapidly growing population. Computer-mediated virtual 3D…
Descriptors: Foreign Countries, Tourism, Web Sites, Visual Aids
Lee, Chun-Yi – Turkish Online Journal of Educational Technology - TOJET, 2015
Problem Statement: In recent years, many educators and researchers in the field of education have made efforts to leverage the advantages provided by online peer assessment, leading to its extensive application in a range of domains, particularly higher education. However, studies on the roles of the reviewer and author in online peer assessment…
Descriptors: Peer Evaluation, Electronic Learning, Entrepreneurship, Quasiexperimental Design
Huang, Rui-Ting – Educational Technology & Society, 2014
Although a considerable number of studies have revealed that self-management of learning (SML) could be closely related to learning achievements, there is still a paucity of research investigating the moderating effect of self-management of learning on mobile learning outcomes. Accordingly, the primary purpose of this study was to explore the…
Descriptors: Foreign Countries, Self Management, Academic Achievement, Electronic Learning
Chang, Chih-Kai; Chen, Gwo-Dong; Hsu, Ching-Kun – Turkish Online Journal of Educational Technology - TOJET, 2011
In order to encourage students to participate in online learning forums, prompt responses to their questions are essential. To answer students' online questions, teaching assistants are assigned to manage discussions and answer questions in online learning forums. To minimize the response time, many teaching assistants may be needed to interact…
Descriptors: Electronic Learning, Reaction Time, Online Courses, Labor
Lai, Horng-Ji – Educational Technology & Society, 2011
This study examined the effect of civil servants' Self-Directed Learning Readiness (SDLR) and network literacy on their online learning effectiveness in a web-based training program. Participants were 283 civil servants enrolled in an asynchronous online learning program through an e-learning portal provided by the Regional Civil Service…
Descriptors: Foreign Countries, Web Based Instruction, Computer Literacy, Asynchronous Communication
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education
Liu, I-Fan; Chen, Meng Chang; Sun, Yeali S.; Wible, David; Kuo, Chin-Hwa – Computers & Education, 2010
An online learning community enables learners to access up-to-date information via the Internet anytime--anywhere because of the ubiquity of the World Wide Web (WWW). Students can also interact with one another during the learning process. Hence, researchers want to determine whether such interaction produces learning synergy in an online learning…
Descriptors: Electronic Learning, Internet, Models, Intention
Kao, Chia-Pin; Tsai, Chin-Chung – Computers & Education, 2009
This study was conducted to explore the relationships between teachers' Internet self-efficacy, beliefs about web-based learning and attitudes toward web-based professional development. The sample of this study included 421 teachers, coming from 20 elementary schools in Taiwan. The three instruments used to assess teachers' Internet self-efficacy…
Descriptors: Self Efficacy, Web Based Instruction, Foreign Countries, Internet
Hung, Min-Ling; Chou, Chien; Chen, Chao-Hsiu; Own, Zang-Yuan – Computers & Education, 2010
The purpose of this study was to develop and validate a multidimensional instrument for college students' readiness for online learning. Through a confirmatory factor analysis, the Online Learning Readiness Scale (OLRS) was validated in five dimensions: self-directed learning, motivation for learning, computer/Internet self-efficacy, learner…
Descriptors: Electronic Learning, Learning Readiness, Self Efficacy, Learning Motivation