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Yu-Cheng Lin; Huei-Tse Hou – Educational Psychology, 2023
The research objective of this study is to understand the effects of different types of learning scaffolding on learning effectiveness, flow, anxiety, motivation, and emotions. The research design was to divide the 96 students into three groups: mobile scaffolding game-based learning group, general game-based learning group, and video learning…
Descriptors: Scaffolding (Teaching Technique), Game Based Learning, Instructional Effectiveness, Learning Experience
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Lin, Chih-Hung; Wu, Wun-Hau; Lee, Tsu-Nan – Educational Technology & Society, 2022
During the worldwide pandemic of coronavirus disease 2019 (COVID-19 pandemic), online learning is increasingly vital for students to learn at home, and online learning platforms provide learning opportunities to students. The Junyi Academy online platform is an online learning platform that both helps lower-achieving students review lessons and…
Descriptors: Integrated Learning Systems, Academic Achievement, Attention, Video Technology
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Chen, Mei-Rong Alice; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
English speaking is a challenging learning objective for EFL (English as Foreign Language) learners owing to the lack of practicing environments. In this study, Interactive Spherical Video-based Virtual Reality (ISVVR) was adopted as the learning mode to provide realistic sociocultural contexts for English speaking. In addition, an experiment was…
Descriptors: English (Second Language), Educational Technology, Computer Simulation, Program Effectiveness
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Wei-Chen Wu; Ming Turner; Chia-Han Yang – Journal of Interdisciplinary Studies in Education, 2025
This study explores the impact of interdisciplinary pedagogies combining music and other art forms on elementary piano students. Using action research, we assessed eight students and their parents through pre-, post-, and follow-up tests (June 2022-May 2023). The intervention incorporated story narratives, movement, music creation, and visual art,…
Descriptors: Foreign Countries, Music Education, Elementary School Students, Elementary School Teachers
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Chiu, Wan-Yu; Liu, Gi-Zen; Barrett, Neil E.; Liaw, Meei-Ling; Hwang, Gwo-Jen; Lin, Chih-Chung – Computer Assisted Language Learning, 2023
In response to the needs of an international workforce, English for Specific Purpose courses are being promoted in higher education, and instructors are turning to learning technology to help design the instruction. In this paper, a needs analysis was conducted to guide the design of the system, materials and activities for context-aware…
Descriptors: Needs Assessment, English for Special Purposes, Program Design, Higher Education
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Özkaya, Perihan Gülce – International Journal of Progressive Education, 2022
Digital storytelling is a method often preferred in the education process in terms of its appeal to different senses by creating a multimedia environment, and it may also be used in the development of language skills as it often includes both textual and audio elements. The current study investigates the research trends of digital storytelling,…
Descriptors: Story Telling, Multimedia Instruction, Multimedia Materials, Turkish
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Chen, Chun-Ying; Yen, Pey-Ru – Interactive Learning Environments, 2021
Multimedia principles such as segmentation, learner control, and modality have been proposed to ensure animated demonstrations (AD) effectiveness. However, several studies that apply multimedia principles in different learning contexts with different learners have found boundary conditions for several effects. This study thus aimed to investigate…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Demonstrations (Educational)
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Chen, Ying Yu; Chang, Yu-Sheng; Lee, Jia-Ying; Lin, Ming Huei – SAGE Open, 2021
This study has the aim of improving the English speaking ability of Taiwanese college freshmen by a video featuring connected speech instruction. Forty-eight students from a private university in northern Taiwan participated in the study, which lasted for 7 weeks. Pre- and post-tests were used to assess their speaking performance in terms of…
Descriptors: Video Technology, Speech Instruction, English (Second Language), Second Language Learning
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Weng, Cathy; Puspitasari, Dani; Tran, Khanh Nguyen Phuong; Feng, Pei Jie; Awuor, Nicholas O.; Matere, Isaac Manyonge – Interactive Learning Environments, 2023
The purpose of this study was to investigate the effect of augmented reality (AR) using a 3D app in a smartphone on students' learning outcomes and satisfaction in teaching angle measurement error to vocational high school students with different spatial ability. A quasi-experimental pretest/posttest was employed. There were 197 students from…
Descriptors: Teaching Methods, Error of Measurement, Multimedia Instruction, Learning Processes
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Yu, Fu-Yun – Interactive Learning Environments, 2022
An online system leveraging self-explanation was developed. The theoretical basis and design principles guiding the development of the system were explicated. Four evaluation studies were conducted to assess the student-generated explanations component accompanying student-generated questions (SQG) and the embedded designs. The analyzed data…
Descriptors: Integrated Learning Systems, Teaching Methods, Peer Relationship, Computer Mediated Communication
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Yang, Ya-Ting Carolyn; Chen, Yi-Chien; Hung, Hsiu-Ting – Computer Assisted Language Learning, 2022
The present research examined the effectiveness of digital storytelling (DST) on foreign language learners' English speaking and creative thinking. In this study, DST was realized in the form of an interdisciplinary project integrated in a partnership between an English course and a computer course, with the class time of the former devoted to the…
Descriptors: Story Telling, Teaching Methods, Interdisciplinary Approach, English (Second Language)
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Chen, Chun-Ying; Yang, Ying-Hsing – Innovations in Education and Teaching International, 2020
The popularity of online learning has made web-based software training materials the primary learning resources adopted by computer users. Thus, this study aimed to investigate the effectiveness of various common representational formats of web-based instructions. The formats included static (textual manual with screenshots) and dynamic (animated…
Descriptors: Online Courses, Web Based Instruction, Computer Software, Teaching Methods
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Liu, Yi-Fan; Hwang, Wu-Yuin; Liu, Zi-Yan – Journal of Educational Computing Research, 2021
Teaching English in a classroom setting where EFL learners were usually sitting at desks and doing English learning tasks using paper and pencil is inefficient. It has considerable potential problems that could lead to students learning in a passive state. More specifically, the teaching materials are inconsistent with students' authentic…
Descriptors: Electronic Learning, Handheld Devices, Dramatic Play, Authentic Learning
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Chang, Chi-Cheng; Warden, Clyde A.; Liang, Chaoyun; Lin, Guan-You – Australasian Journal of Educational Technology, 2018
The purpose of this study was to examine differences in learning achievement, flow, and overall cognitive load between digital game-based learning (DGBL) and traditional computer-based learning (CBL). This study was conducted with 103 Taiwan college students: 50 college students in the experimental group used DGBL; 53 students in the control group…
Descriptors: Computer Games, College Students, Academic Achievement, Foreign Countries
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Pastes Urbano, Lina M.; Terán, Hamil S.; Sotelo Gómez, Fabinton; Solarte, Mario F.; Sepulveda, Carlos J.; López Meza, Juan M. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose is a bibliographic review that seeks to offer a clearer vision of the impact of technological tools on the implementation of the flipped classroom model. Background: This document reviews the flipped classroom and secondary education literature to analyze what technological tools are used to implement this model in…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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