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Wu, Jiun-Yu; Liao, Chen-Hsuan; Cheng, Tzuying; Nian, Mei-Wen – Educational Technology & Society, 2021
Amid the pandemic of coronavirus diseases, virtual conferences have become an alternative way to maintain the prosperity of the research community. This study investigated attendees' participatory behavior in a virtual academic conference (TWELF2020, Taiwan) and studied the interrelationship among their mastery experience, competence, and…
Descriptors: Data Analysis, Behavior Patterns, Psychological Patterns, Videoconferencing
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Lan, Chu M.; Lee, Yu H. – School Psychology International, 2013
Although there has been considerable research which has explored factors related to internet addiction, few studies have investigated elementary school students' involvement in this behaviour pattern. Participants in the present study were 1045 children in grades 3 to 6 from elementary schools in Taiwan. Students completed surveys on their use of…
Descriptors: Predictor Variables, Internet, Addictive Behavior, Foreign Countries
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Lin, Yi-Chun; Hsieh, Ya-Hui; Hou, Huei-Tse – Journal of Educational Computing Research, 2015
The development of a usability evaluation method for educational systems or applications, called the self-report-based sequential analysis, is described herein. The method aims to extend the current practice by proposing self-report-based sequential analysis as a new usability method, which integrates the advantages of self-report in survey…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Sequential Approach
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Cheng, Kun-Hung; Hou, Huei-Tse; Wu, Sheng-Yi – Interactive Learning Environments, 2014
In the social interactions among individuals of learning communities, including those individuals engaged in peer assessment activities, emotion may be a key factor in learning. However, research regarding the emotional response of learners in online peer assessment activities is relatively scarce. Detecting learners' emotion when they make…
Descriptors: Online Courses, Electronic Learning, Peer Evaluation, Emotional Response
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Hou, Huei-Tse – British Journal of Educational Technology, 2013
Many researchers have studied the effects of game-based learning (GBL) (eg, Annetta, Minogu, Holmes & Cheng, 2009; Kiili, 2007). However, empirical process analyses of long-term applications of GBL in a school setting are much less common. A process analysis of GBL in a school setting allows us to better understand the role of games in…
Descriptors: Prior Learning, Gender Differences, Longitudinal Studies, Case Studies
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Shih, Hung-Pin – Behaviour & Information Technology, 2008
The evolution of the internet has made online portals a popular means of surfing the internet. In internet commerce, understanding the post-adoption behaviour of users of online portals can help enterprises to attract new users and retain existing customers. For predicting continued use intentions, this empirical study focused on applying and…
Descriptors: Females, Innovation, Internet, Males