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Ching-Yi Wang; Cheng-Han Lin – Interactive Learning Environments, 2024
COVID-19 has forced many universities to adopt online teaching. However, the design discipline attaches great importance to on-site operation and face-to-face design discussions, causing teachers to face major challenges in the implementation of distance teaching. The purpose of this study is to investigate the suitability and teaching strategies…
Descriptors: Teaching Methods, Distance Education, Learning Strategies, Questionnaires
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Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
Tsai, Chia-Ling; Ku, David Tawei – International Association for Development of the Information Society, 2014
This paper takes the undergraduate course "The Introduction of Educational Technology" as an example, and carries out the practice based on the application of Learn Mode. In Taiwan, there were plenty of attempts for the implementation of mobile learning on both elementary and high schools; yet, it has not been extended to the higher…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Class Activities
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Chang, Chiungsui; Shen, Hun-Yi; Liu, Eric Zhi-Feng – International Review of Research in Open and Distance Learning, 2014
Despite the rapid use of e-Learning in higher education, the beliefs of instructors about and their practices during online instruction have been seldom addressed. This study explores the role perceptions of e-instructors in higher education. In total, 106 instructors from 20 Taiwanese universities filled out a questionnaire. Analytical results…
Descriptors: College Faculty, Teacher Attitudes, Electronic Learning, Online Courses
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
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Tsai, Fu-Hsing; Kinzer, Charles; Hung, Kuo-Hsun; Chen, Cheng-Ling Alice; Hsu, I-Ying – Interactive Learning Environments, 2013
While most current educational simulation games provide learners with gameplay experience to motivate learning, there is often a lack of focus on ensuring that the desired content knowledge is actually learned. Students may focus on completing game activities without learning the targeted content knowledge, thus negating the desired learning…
Descriptors: Simulation, Educational Games, Learning Motivation, Instructional Design
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Liang, Chaoyun; Hsu, Yuling; Huang, Yinghsiu; Chen, Sheng-Chih – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study was to investigate an array of environmental factors that can stimulate imagination and explore how these factors manifest in different design phases. The participants of this study were students in the field of educational technology from four universities across Taiwan. The instructional design process was divided into…
Descriptors: Educational Technology, Instructional Design, Social Environment, Foreign Countries
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Chen Hsieh, Jun Scott; Wu, Wen-Chi Vivian; Marek, Michael W. – Computer Assisted Language Learning, 2017
Instruction in English is a priority around the globe, but instructional methodologies have not always kept pace with the changing needs of students. To explore the benefits of the flipped classroom model for learners of English as a Foreign Language, the researchers used flipped learning and Wen's Output-driven/Input-enabled model to design a…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Huang, Ming-Shang; Hsiao, Wei-Hung; Chang, Tsung-Sheng; Hu, Mei-Huei – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this paper is to investigate the learning effectiveness of cooperative learning system based on social presence theory. We develop a web-based cooperative learning system which contains personal module, admin module, course module, communication module, and learning records module to support the implementation of cooperative…
Descriptors: Cooperative Learning, Teaching Methods, Social Environment, Computer Mediated Communication
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Tsai, Chia-Wen – Interactive Learning Environments, 2014
Innovative teaching methods integrated with web technologies have been increasingly used in higher education. However, there are few studies discussing effective web-mediated teaching methods for both students and teachers. To help students learn and develop their academic involvement in a blended course, and improve their thoughts regarding this…
Descriptors: Blended Learning, Quasiexperimental Design, Control Groups, Teaching Methods
Chen, Ying-Ling – ProQuest LLC, 2013
Student ratings of instruction (SRI) can be a valuable indicator of teaching because the quality measurement of instruction identifies areas where improvement is needed. SRI is expected to evaluate and enhance teaching strategies. Evaluation of teaching effectiveness has been officially implemented in Taiwanese higher education since 2005. This…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
Hsu, Hsiao-hui; Chang, Yu-ying – Online Submission, 2013
The increasing online access to courses, programs, and information has shifted the control and responsibility of learning process from instructors to learners. Learners' perceptions of and attitudes toward e-learning constitute a critical factor to the success of such system. The purpose of this study is to take TAM (technology acceptance model)…
Descriptors: Foreign Countries, Open Source Technology, Integrated Learning Systems, Computer Software Evaluation
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Shyr, Wen-Jye – Turkish Online Journal of Educational Technology - TOJET, 2012
This study employed a three-phase empirical method to identify competency indicators for mechatronics technology according to industry-oriented criteria. In Phase I, a list of required competencies was compiled using Behavioral Event Interviews (BEI) with three engineers specializing in the field of mechatronics technology. In Phase II, the Delphi…
Descriptors: Foreign Countries, Information Technology, Competence, Industry
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Tsai, Chia-Wen; Shen, Pei-Di; Tsai, Meng-Chuan – Behaviour & Information Technology, 2011
The vocational schools in Taiwan regard professional certifications as a badge of skills achievement. The teaching in this context usually focuses on how to help students enhance their professional skills and pass the certificate examinations, particularly for computing courses. However, due to national education policy, pure online courses are…
Descriptors: Foreign Countries, Vocational Education, Database Management Systems, Instructional Design
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Chao, Yu-Chuan Joni; Lo, Hao-Chang – Interactive Learning Environments, 2011
This study proposes a Wiki-based collaborative writing approach to the writing process for EFL (English as a foreign language) learners. A five-stage computer-mediated collaborative writing project including collaborative planning, partitioned drafting, peer-revising, peer-editing, and individual publishing was blended with on-campus English…
Descriptors: Instructional Design, Student Attitudes, Collaborative Writing, Writing Processes
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