Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 64 |
Descriptor
Source
Author
Ou, Kuo-Liang | 3 |
Chen, Nian-Shing | 2 |
Huang, Yueh-Min | 2 |
Hwang, Gwo-Jen | 2 |
Tarng, Wernhuar | 2 |
Tsai, Chia-Wen | 2 |
Tsai, Fu-Hsing | 2 |
Wu, Ting-Ting | 2 |
Yang, Jie Chi | 2 |
Yeh, Hui-Chin | 2 |
Carmo, Mafalda, Ed. | 1 |
More ▼ |
Publication Type
Journal Articles | 64 |
Reports - Research | 45 |
Reports - Evaluative | 15 |
Reports - Descriptive | 4 |
Books | 1 |
Collected Works - Proceedings | 1 |
Information Analyses | 1 |
Education Level
Audience
Teachers | 1 |
Location
Taiwan | 65 |
Australia | 1 |
Botswana | 1 |
California | 1 |
China | 1 |
Czech Republic | 1 |
Georgia | 1 |
Germany | 1 |
Italy | 1 |
Mexico | 1 |
Russia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Flesch Kincaid Grade Level… | 1 |
Group Embedded Figures Test | 1 |
Learning Style Inventory | 1 |
National Survey of Student… | 1 |
Program for International… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Yujen Ho – Journal of Computer Assisted Learning, 2024
Background Study: Asynchronous online discussions are vital venues for collaborative knowledge construction. However, the lack of appropriate instruction designs poses challenges in promoting deep and substantive engagement with the core subject matter. This paper explores how to enhance adult students' knowledge construction in the context of…
Descriptors: Asynchronous Communication, Adult Students, Electronic Learning, Instructional Design
Tien-Chi Huang; Shin-Jia Ho; Wen-Hui Zheng; Yu Shu – International Journal of Sustainability in Higher Education, 2024
Purpose: The importance of multidimensional and engaging instruction for sustainable development goals (SDGs) in higher education cannot be overstated. Such instructions should motivate students not only to memorize and contemplate these goals but also to actively participate in addressing SDG-related challenges. Consequently, this study aims to…
Descriptors: Higher Education, Sustainable Development, Student Motivation, Instructional Improvement
King-Dow Su – Journal of Baltic Science Education, 2024
Building 21st-century life science skills requires educating participants according to STEM abilities. Therefore, this research aimed to examine the effectiveness and feasibility of the STEM ability assessment framework in the practical learning environment. The study uses STEM coffee preparation experiential activity with a Royal Belgian siphon…
Descriptors: STEM Education, Content Validity, Instructional Effectiveness, Interrater Reliability
Hsieh, Fu-Pei; Chen, Yun-An; Wu, Hui-Ju; Tsai, Chun-Yen – Journal of Educational Research, 2023
Picture book reading is essential in the early stages of learning and development. The current study aimed to incorporate picture books to improve first graders' scientific thinking, including scientific reasoning and creativity. The study adopted a quasi-experimental research design. There were 24 students in the experimental group and 23 in the…
Descriptors: Picture Books, Science Education, Teaching Methods, Thinking Skills
Wang, Pei-Yu – Journal of Educational Technology, 2020
MOOCs (Massive Open Online Courses) have been a new form of online courses and becoming a mainstream delivery channel in higher education. In order to provide concretely academic references to developers for better video quality, this study aimed to explore the effects of the advance organizer design for MOOC videos on learners' achievement and…
Descriptors: Advance Organizers, Video Technology, Educational Technology, Online Courses
Chiu, Po-Sheng; Pu, Ying-Hung; Kao, Chih-Chien; Wu, Ting-Ting; Huang, Yueh-Min – Innovations in Education and Teaching International, 2018
If mobile learning is to be effectively developed and feasibly applied to education, it is necessary to evaluate its effectiveness. This study adopted Herrington's nine elements of authentic learning paradigm to develop an authentic learning-based evaluation method and design approach for m-learning activities. There were 84 participants in this…
Descriptors: Higher Education, Electronic Learning, Evaluation Methods, Instructional Effectiveness
Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
Chen, Rosa Huiju – Education Sciences, 2021
This paper illustrates the efficiency of implementing an inquiry-based teaching and learning module on the development of workplace communication competence and collaborative mindset in a college-level English as a Foreign Language context. In particular, the study highlights the 5E constructivist approach as the pedagogical foundation and…
Descriptors: Communication Skills, Interpersonal Competence, Problem Solving, Cooperation
Yeh, Hui-Chin; Tseng, Sheng-Shiang – Educational Technology & Society, 2019
Although teacher training programs can deliver knowledge of ways to integrate technology into English as a Foreign Language (EFL) lessons, teachers may not achieve sustainable improvement in their Computer Assisted Language Learning (CALL) professional knowledge as they cannot not reflect on the effectiveness of their lessons through actual…
Descriptors: Computer Assisted Instruction, Language Teachers, English (Second Language), Second Language Learning
Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
Chen, Ming-Jang; Lee, Chun-Yi; Lei, Kin Hang; Tso, Tai-Yih; Lin, Shih-Li – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study examined the effectiveness of an integrated context approach to the instruction of basic compass-and-straightedge construction. The formulation of a perpendicular bisector of a segment was used as a knowledge module to guide students from the pre-attention level to the elaboration level of information processing. The students were…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Integrated Activities, Prior Learning
Liao, Guan-Ze; Shih, Yi-Jyun – Designs for Learning, 2013
Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is…
Descriptors: Games, Elementary School Students, Grade 3, Foreign Countries
Tsai, Fu-Hsing; Kinzer, Charles; Hung, Kuo-Hsun; Chen, Cheng-Ling Alice; Hsu, I-Ying – Interactive Learning Environments, 2013
While most current educational simulation games provide learners with gameplay experience to motivate learning, there is often a lack of focus on ensuring that the desired content knowledge is actually learned. Students may focus on completing game activities without learning the targeted content knowledge, thus negating the desired learning…
Descriptors: Simulation, Educational Games, Learning Motivation, Instructional Design
Hwang, Gwo-Haur; Chen, Beyin; Huang, Cin-Wei – Educational Technology & Society, 2016
In recent years, with the gradual increase in the importance of professional certificates, improvement in certification tutoring systems has become more important. In this study, we have developed a personalized ubiquitous multi-device certification tutoring system (PUMDCTS) based on "Bloom's Taxonomy of Educational Objectives," and…
Descriptors: Electronic Learning, Educational Technology, Individualized Instruction, Certification
Huang, Ming-Shang; Hsiao, Wei-Hung; Chang, Tsung-Sheng; Hu, Mei-Huei – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this paper is to investigate the learning effectiveness of cooperative learning system based on social presence theory. We develop a web-based cooperative learning system which contains personal module, admin module, course module, communication module, and learning records module to support the implementation of cooperative…
Descriptors: Cooperative Learning, Teaching Methods, Social Environment, Computer Mediated Communication