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Lin, Hao-Chiang Koong; Su, Sheng-Hsiung; Chao, Ching-Ju; Hsieh, Cheng-Yen; Tsai, Shang-Chin – Educational Technology & Society, 2016
This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and prototype assessment and final assessment were adopted to assess the interface and usability of the system.…
Descriptors: Distance Education, Intelligent Tutoring Systems, Affective Behavior, Usability
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Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Chen, Jing-Fang – Educational Technology & Society, 2018
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good approach to situating students in a meaningful and interesting practicing environment, which could…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Business Communication
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Li, Chen-Hong – Technology, Pedagogy and Education, 2016
Video comprehension involves interpreting both sounds and images. Research has shown that processing an aural text with relevant pictorial information effectively enhances second/foreign language (L2) listening comprehension. A hypothesis underlying this mixed-methods study is that a visual-only silent film used as an advance organiser to activate…
Descriptors: Foreign Countries, Comparative Analysis, Video Technology, English (Second Language)
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Lin, Hao-Chiang Koong; Chen, Mei-Chi; Chang, Chih-Kai – Interactive Learning Environments, 2015
This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between achievements in mathematics and performance in spatial perception; (2) whether system-assisted learning…
Descriptors: Geometry, Secondary School Mathematics, Instructional Effectiveness, Mathematics Instruction
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Shein, Paichi Pat; Tsai, Chun-Yen – International Journal of Science Education, 2015
Collaborations between the K-12 teachers and higher education or professional scientists have become a widespread approach to science education reform. Educational funding and efforts have been invested to establish these cross-institutional collaborations in many countries. Since 2006, Taiwan initiated the High Scope Program, a high school…
Descriptors: Scientists, Secondary School Teachers, Educational Cooperation, Secondary School Science
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Huang, Ching-Ting; Yang, Shu Ching – Journal of Educational Computing Research, 2015
This study examines the effects of two types of online remedial reading interventions on the reading strategy and comprehension, motivational beliefs, and self-efficacy of 36 low-achieving students (explicit teaching before reciprocal teaching [ET-RT] vs. direct instruction [DI]). We designed a 10-unit online remedial English reading program based…
Descriptors: Reciprocal Teaching, Reading Strategies, Reading Comprehension, Self Efficacy
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Chen, Shan-Hua; Tsai, Mei-Yun – International Education Studies, 2013
Since literacy is essential for learning, one of the main purposes of elementary school is to enhance students' literacy skills. In many countries, it's quite common to use an interactive whiteboard in class, and Taiwan is no exception. The purpose of this study was to determine the effectiveness of using an interactive whiteboard to teach picture…
Descriptors: Visual Aids, Interactive Video, Educational Technology, Picture Books
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Wu, Min Lun; Richards, Kari; Saw, Guan Kung – Computers in the Schools, 2014
A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers' or non-gamers' use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support communicative use of the English language. This study poses that MMORPGs could serve as a virtually rich…
Descriptors: Foreign Countries, Mixed Methods Research, Computer Games, Educational Games
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Chen, Chen-Yuan; Chung, Wan-Lin – Educational Research and Reviews, 2012
This study discusses the effects of using multimedia assisted instruction for Mandarin vocabulary learning by Vietnamese students with the assistance of the ASSURE model. The aim is to understand the difficulties encountered by these students and the effects during the learning progress of multimedia assisted instruction. In order to fulfill the…
Descriptors: Foreign Countries, Vietnamese People, Transfer of Training, Vocabulary Development
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Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education