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Xue, Song; Sun, Daner; Zhu, Liying; Huang, Hui-Wen; Topping, Keith – Journal of Baltic Science Education, 2022
Analogies and modelling have been developed and applied in learning and teaching science to facilitate students' understanding of abstract concepts, such as atomic structure. Considering few studies focus on comparing the effects of two teaching strategies--analogy-based teaching (ABT) and modelling-based teaching (MBT)--this study aims to compare…
Descriptors: Science Instruction, Teaching Methods, Logical Thinking, Models
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Wen-Lung Huang; Liang-Yi Li; Jyh-Chong Liang – Educational Technology & Society, 2024
The purposes of this study were to explore students' learning performance, knowledge construction, and behavioral patterns in computer-supported collaborative learning (CSCL) online discussions with/without using Form+Theme+Context (FTC) model guidance scaffolding in visual imagery education. In the online learning activities, the control group…
Descriptors: Asynchronous Communication, Online Courses, Behavior Patterns, Discussion (Teaching Technique)
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Lin, Chien-Liang; Tsai, Chun-Yen – Journal of Science Education and Technology, 2021
The development of STEAM (Science, Technology, Engineering, Liberal Arts, and Mathematics) curricula has emerged in the past decade. A pedagogical STEAM (Scaffolding, Tutoring, Engaging, Argumentation, and Modeling) model was proposed in this study to implement interdisciplinary STEAM curricula. The effects of this model on students' project…
Descriptors: Instructional Effectiveness, Art Education, STEM Education, Interdisciplinary Approach
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Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
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Tsai, Chun-Yen; Lin, Huann-shyang; Liu, Shu-Chiu – Journal of Computer Assisted Learning, 2020
The purpose of this study is to explore the effect of a pedagogical model of digital games on students' scientific competencies that are advocated by the Programme for International Student Assessment (PISA). As a single game-based learning strategy may not be enough to enhance such competencies, the online game in the current study incorporated…
Descriptors: Educational Games, Instructional Effectiveness, Achievement Tests, Foreign Countries
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Lu, Yi-Ling; Wu, Chih-Wei – Journal of University Teaching and Learning Practice, 2018
Knowledge transmission and knowledge construction are two common approaches adopted for teaching and learning in higher education. Applying the two different approaches, this paper developed an evaluation model of teaching and learning, which comprises three main conceptual blocks: teaching, learning and learning assistance. A quantitative survey…
Descriptors: Teaching Methods, Foreign Countries, Higher Education, Instructional Effectiveness
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Chao, Jenyi; Jiang, Tzyy-Wen; Yeh, Yi-Hsin; Liu, Chuan-Hsi; Lin, Chia-Min – EURASIA Journal of Mathematics, Science and Technology Education, 2019
This study involved using teaching strategies from the ARCS Motivational Model to develop new interdisciplinary curricular modules and ability assessments that combine Atayal culture with information technology. The purpose was to explore whether, through pedagogy based on the ARCS motivational model, indigenous middle-school students had a…
Descriptors: Indigenous Populations, Information Technology, Foreign Countries, Interdisciplinary Approach
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Hung, Hui-Chun; Shwu-Ching Young, Shelley; Lin, Kuo-Chin – Technology, Pedagogy and Education, 2018
Physical education (PE) is an important subject in higher education that specifically targets motor skills in health-enhancing activities. This study aimed to explore how mobile technology could be integrated into a badminton course to enhance learners' motivation and badminton skills. The experiment was conducted in the university badminton…
Descriptors: Racquet Sports, Handheld Devices, Student Motivation, Physical Education
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Cheng, Yung-Ming – Education & Training, 2019
Purpose: According to expectation--confirmation model (ECM) and task-technology fit (TTF) model, the purpose of this paper is to examine the role of TTF in students' cloud-based e-learning continuance and evaluate whether TTF affects students' perceived impact on learning of the cloud-based e-learning system within the educational institution.…
Descriptors: Electronic Learning, Foreign Countries, Models, Influences
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Xu, Anxin; Chen, Guisong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The approach of information digitalization era has largely changed the teaching environment on campus. The application of information technology to education has become a concern in modern education.Traditional basic literacy of reading, writing, and algorithm could no longer cope with the demands in information societies that the information…
Descriptors: Foreign Countries, Questionnaires, Response Rates (Questionnaires), Information Literacy
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Cheng, Yung-hsun; Chen, Yu-chi – South African Journal of Education, 2018
The purpose of this study is to explore the classroom management effectiveness enhancement by using social networking apps through electronic devices such as smartphones, tablet computers, and personal computers, as well as the role of parental involvement. Quantitative research was conducted, and the Structural Equation Modelling (SEM)…
Descriptors: Social Networks, Computer Software, Classroom Techniques, Telecommunications
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Yeh, Hui-Chin; Tseng, Sheng-Shiang – Educational Technology & Society, 2019
Although teacher training programs can deliver knowledge of ways to integrate technology into English as a Foreign Language (EFL) lessons, teachers may not achieve sustainable improvement in their Computer Assisted Language Learning (CALL) professional knowledge as they cannot not reflect on the effectiveness of their lessons through actual…
Descriptors: Computer Assisted Instruction, Language Teachers, English (Second Language), Second Language Learning
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Huang, Rui-Ting – Educational Technology & Society, 2014
Although a considerable number of studies have revealed that self-management of learning (SML) could be closely related to learning achievements, there is still a paucity of research investigating the moderating effect of self-management of learning on mobile learning outcomes. Accordingly, the primary purpose of this study was to explore the…
Descriptors: Foreign Countries, Self Management, Academic Achievement, Electronic Learning
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Kao, Jacqueline Y.; Yang, Min-Han; Lee, Chi-Young – Journal of Chemical Education, 2015
Neo magnets are neodymium magnet beads that have been marketed as a desktop toy. We proposed using neo magnets as an alternative building block to traditional ball-and-stick models to construct carbon allotropes, such as fullerene and various nanocone structures. Due to the lack of predetermined physical connections, the versatility of carbon…
Descriptors: Science Activities, Magnets, Demonstrations (Educational), Undergraduate Students
Shiue, Ya-Ming; Hsu, Yu-Chiung – Online Submission, 2017
In recent years, considerable concern has arisen over the use of digital games as instructional tools in educational research. However, game-based learning not only enhances students' learning motivation and effectiveness, but also fosters knowledge transfer. Taiwanese people living in rural areas often receive health-related information through…
Descriptors: Foreign Countries, Computer Games, Video Games, Educational Games
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