Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Coding | 4 |
| Foreign Countries | 4 |
| Knowledge Level | 4 |
| Cognitive Processes | 2 |
| College Students | 2 |
| Cooperative Learning | 2 |
| Educational Technology | 2 |
| Elementary School Students | 2 |
| Grade 6 | 2 |
| Questionnaires | 2 |
| Teaching Methods | 2 |
| More ▼ | |
Source
| Australasian Journal of… | 1 |
| Interactive Learning… | 1 |
| Journal of Educational… | 1 |
| Journal of Educational… | 1 |
Author
| Gao, Yuan | 1 |
| Huang, Yueh-Min | 1 |
| Hwang, Gwo-Jen | 1 |
| Hwang, Wu-Yuin | 1 |
| Lin, Lu-Fang | 1 |
| Liu, Tzu-Chien | 1 |
| Paas, Fred | 1 |
| Shadiev, Rustam | 1 |
| Sung, Han-Yu | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Tests/Questionnaires | 1 |
Education Level
| Grade 6 | 2 |
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
Location
| Taiwan | 4 |
| Australia | 1 |
| Guatemala | 1 |
| Mongolia | 1 |
| Uzbekistan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Gao, Yuan; Liu, Tzu-Chien; Paas, Fred – Journal of Educational Psychology, 2016
This study compared the effects of effortless selection of target plants using quick respond (QR) code technology to effortful manual search and selection of target plants on learning about plants in a mobile device supported learning environment. In addition, it was investigated whether the effectiveness of the 2 selection methods was…
Descriptors: Plants (Botany), Technology Uses in Education, Educational Technology, Short Term Memory
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min – Australasian Journal of Educational Technology, 2015
This study investigated three aspects: how project-based collaborative learning facilitates cross-cultural understanding; how students perceive project-based collaborative learning implementation in a collaborative cyber community (3C) online environment; and what types of communication among students are used. A qualitative case study approach…
Descriptors: Cooperative Learning, Student Projects, Intercultural Communication, Student Attitudes
Lin, Lu-Fang – Journal of Educational Computing Research, 2014
This study surveyed the problems 213 university students confronted while viewing an online video-based English program. Data were collected through self-reports and one-to-one interviews. The content analysis approach was used. Totally, 18 problems were identified and categorized into three cognitive-processing stages: perception, parsing, and…
Descriptors: Chinese, College Students, Online Courses, English (Second Language)

Peer reviewed
Direct link
