NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 75 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yeh, Ju-Hsuan; Wu, Hsiao-Ling – Journal of Service-Learning in Higher Education, 2023
The study aims to analyze the implementation of incorporating E-baby care in the servicelearning courses of colleges through the context of family education. The study applies qualitative research qualitative content analysis and interview and participant observation, supplemented by 260 questionnaire surveys, Structural Equation Model (SEM), and…
Descriptors: Family Life Education, College Students, Educational Technology, Child Rearing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
Peer reviewed Peer reviewed
Direct linkDirect link
Shih, Meilun; Liang, Jyh-Chong; Tsai, Chin-Chung – Interactive Learning Environments, 2019
The flipped classroom has gained a great deal of attention in educational research and practice in recent years. The purposes of this study are to understand the relationship between students' online self-regulated learning (SRL) and their perceptions of learning in a flipped classrooms (FC), to identify possible mediators in this relationship,…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Chin, Kai-Yi; Wang, Ching-Sheng – Australasian Journal of Educational Technology, 2021
In this study, we proposed an augmented reality- (AR-) based mobile touring system for an authentic learning activity, which enables students to observe and learn key information regarding cultural heritage sites. To evaluate the effectiveness of the proposed system, we conducted an experiment in a cultural heritage course at a Taiwanese…
Descriptors: Foreign Countries, Computer Simulation, Cultural Awareness, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Yun-Fang Tu; Gwo-Jen Hwang – Interactive Learning Environments, 2024
The present study employed the draw-a-picture technique and epistemic network analysis (ENA) to reveal university students' viewpoints on ChatGPT-supported learning, as well as the conceptions, roles, and educational objectives of ChatGPT-supported learning among university students with different learning attitudes. The results showed that…
Descriptors: College Students, Student Attitudes, Knowledge Level, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Yung-Hsiang Hu – Education and Information Technologies, 2024
In this study, a generative artificial intelligence (AI)-assisted Think-Aloud Pair Problem-Solving (TAPPS) learning strategy was introduced to support ethical dilemma-related problem-solving learning activities. Then, an interactive virtual learning companion system was developed and tested in a business ethics course to evaluate the efficacy of…
Descriptors: Ethics, Problem Solving, Thinking Skills, Verbal Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Hu, Chih-Chien; Yeh, Hui-Chin; Chen, Nian-Shing – Interactive Learning Environments, 2023
In-service teachers' professional development regarding technology adoption in education is often focused on only one specific technology. To maximize the utilization of technologies, teachers need to be able to leverage different technologies seamlessly. Technological Pedagogical Content Knowledge (TPACK) is one of the most important frameworks…
Descriptors: Foreign Countries, Elementary School Teachers, Technological Literacy, Pedagogical Content Knowledge
Peer reviewed Peer reviewed
Direct linkDirect link
Chiou, Hua-Huei – Education & Training, 2021
Purpose: The purpose of this study was to investigate 3D virtual reality (VR) situated activity, preschool reality and how the lecture teaching method affects technology university students' learning outcome. Design/methodology/approach: The quasi-experimental design is used. Participants are 144 students in three classes who all take Child…
Descriptors: Situated Learning, Learning Activities, Outcomes of Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Chiang, Yueh-hui Vanessa; Cheng, Ya-Wen; Chen, Nian-Shing – Educational Technology & Society, 2023
Understanding the obstacles and causes students faced while learning with new technologies is the key to inform effective instructional designs. To achieve this aim, this study conducted a qualitative video analysis on language learners' observable behaviors when they took part in learning activities supported by the technology of robots and…
Descriptors: Learning Activities, Computer Assisted Instruction, Educational Technology, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Chi-Jen Lin; Husni Mubarok – Interactive Learning Environments, 2024
Fostering young learners' computational thinking in AI-based robots is a crucial issue in educational settings. However, there was the complexity of technology in supporting learning activities and the gender gap issue, so an appropriate strategy is needed to guide students to achieve the learning goals. In this study, an AI (Artificial…
Descriptors: Computation, Thinking Skills, Blended Learning, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiao, Hsien-sheng; Chen, Jyun-chen; Lin, Chien-Yu; Chen, Wen-Nong – Interactive Learning Environments, 2018
This study developed a gesture-based learning approach to build a virtual interactive learning environment for preschoolers by combining a gesture-based computing device and a game-based learning model. Using sequential analysis, this study investigated how this approach influenced children's learning performance, motor skills, and motion…
Descriptors: Nonverbal Communication, Preschool Children, Kindergarten, Psychomotor Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Tai, Tzu-Yu; Chen, Howard Hao-Jan – Interactive Learning Environments, 2023
Willingness to communicate (WTC) is considered to be an important factor contributing to successful foreign language learning. Many studies aim at finding effective tools for enhancing WTC. With the support of AI and Automatic Speech Recognition technology, intelligent personal assistants (IPAs) seem to have potentials in improving foreign…
Descriptors: Grade 8, English (Second Language), English Language Learners, Language Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Yeh, Heng-Yi; Tsai, Yu-Hsiang; Tsai, Chin-Chung; Chang, Hsin-Yi – Journal of Science Education and Technology, 2019
This study investigated high school students' conceptions of technology-assisted science learning via drawing analysis, and explored how students with different degrees of computer experience and science learning self-efficacy may show different conceptions via their drawings. The participants included 335 senior high school students in Taiwan…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Knowledge Level
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5