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Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
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Jeng, Yu-Lin; Wu, Ting-Ting; Huang, Yueh-Min; Tan, Qing; Yang, Stephen J. H. – Educational Technology & Society, 2010
Mobile devices are more powerful and portable nowadays with plenty of useful tools for assisting people to handle daily life. With the advance of mobile technology, the issue of mobile learning has been widely investigated in e-learning research. Many researches consider it is important to integrate pedagogical and technical strengths of mobile…
Descriptors: Foreign Countries, Electronic Learning, Program Effectiveness, Educational Technology
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Tsai, Meng-Jung – Educational Technology & Society, 2009
This paper presents the Model of Strategic e-Learning to explain and evaluate student e-learning from metacognitive perspectives. An in-depth interview, pilot study and main study are employed to construct the model and develop an instrument--the Online Learning Strategies Scale (OLSS). The model framework is constructed and illustrated by four…
Descriptors: Learning Strategies, Computer Uses in Education, Construct Validity, Reliability
Lai, Cheng-Chieh; Kuo, Ming-Mu – Online Submission, 2007
The purpose of the study was to examine the effects of gender differences on the application of CALL programs for second language acquisition. Gender difference is an important theme in linguistic education because it influences the design of curriculum, teaching method, instructional strategy, and students' learning processes. This study applied…
Descriptors: Foreign Countries, Learning Strategies, Computer Literacy, Gender Differences
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Juang, Yih-Ruey; Liu, Tzu-Chien; Chan, Tak-Wai – Educational Technology & Society, 2008
Pedagogical content knowledge (PCK) is essential to career development for teachers. Teachers can develop their own PCK by research-based activities such as action research and lesson study, with a particular emphasis on the employment of classroom practice, information technology, and collaborative learning. However, in recent studies, most of…
Descriptors: Curriculum Development, Action Research, Information Technology, Pedagogical Content Knowledge
Shih, Yu-Chih Doris; Cifuentes, Lauren – 2000
As international communication becomes faster, cheaper, and ever more ubiquitous, learning through online technologies is more available. In a telecommunications project between U.S. pre-service teachers and Taiwanese English-as-a-Second-Language (ESL) learners, Taiwanese students practiced English and discussed cultural information with U.S.…
Descriptors: College Students, Computer Uses in Education, English (Second Language), Foreign Countries