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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
Chi-Tung Chen; Chih-Ming Chen; Hsiao-Ting Tsai – Interactive Learning Environments, 2024
This study utilised the instant semantic analysis and feedback system (ISAFS) to assist learners in the online discussion learning activities of socio-scientific issues (SSIs) and to document their learning process behaviours for behavioural analyses. The aim was to understand the learners' discussion behaviours during the ISAFS assisted learning…
Descriptors: Behavior Patterns, Electronic Learning, Discussion, Instructional Effectiveness
Chen, Ken-Zen – Change: The Magazine of Higher Learning, 2020
College learning in Asian countries has been highly structured and mandated. For example, students are asked to complete a series of required courses, attend weekly face-to-face lectures, and take summative midterms and finals. However, traditional practices are unlikely to prepare self-directed learners to meet future challenges. Partly supported…
Descriptors: Coaching (Performance), College Students, Independent Study, Electronic Learning
Li, Wei; Chiu, Chuang-Kai; Tseng, Judy C. R. – Educational Technology & Society, 2019
In context-aware ubiquitous learning, the learning resources of the learning environment are limited, and the learners need to frequently move between learning targets. Therefore, how to provide appropriate learning paths for students in the real world is essential in context-aware ubiquitous learning. In this study, a personalized navigation…
Descriptors: Cognitive Style, Navigation, Electronic Learning, Educational Technology
Chiu, Po-Sheng; Pu, Ying-Hung; Kao, Chih-Chien; Wu, Ting-Ting; Huang, Yueh-Min – Innovations in Education and Teaching International, 2018
If mobile learning is to be effectively developed and feasibly applied to education, it is necessary to evaluate its effectiveness. This study adopted Herrington's nine elements of authentic learning paradigm to develop an authentic learning-based evaluation method and design approach for m-learning activities. There were 84 participants in this…
Descriptors: Higher Education, Electronic Learning, Evaluation Methods, Instructional Effectiveness
Liu, Hsu Kuan – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Delivering knowledge and economic information through the Internet has been so popular that a lot of countries make major information technology construction plans to enhance competitiveness. In this case, sharing educational resources and narrowing the rural-urban education divide with computer networks have become a common trend globally.…
Descriptors: Electronic Learning, College Students, Learning Strategies, Student Motivation
Stoesz, Brenda M.; Yudintseva, Anastassiya – International Journal for Educational Integrity, 2018
The prevalence of plagiarism, cheating, and other acts of academic dishonesty may be as high as 80% in populations of high school and post-secondary students. Various educational interventions have been developed and implemented in an effort to educate students about academic integrity and to prevent academic misconduct. We reviewed the…
Descriptors: Tutorial Programs, Instructional Effectiveness, Integrity, Plagiarism
Hwang, Gwo-Jen; Hung, Pi-Hsia; Chen, Nian-Shing; Liu, Gi-Zen – Educational Technology & Society, 2014
Scholars have identified that learning in an authentic environment with quality contextual and procedural supports can engage students in thorough observations and knowledge construction. Moreover, the target is that students are able to experience and make sense of all of the learning activities in the real-world environment with meaningful…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Tutoring
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Sun, Jerry Chih-Yuan; Chang, Kai-Yu; Chen, Yang-Hsueh – Research and Practice in Technology Enhanced Learning, 2015
This study investigated the effects of self-efficacy and self-regulation on student achievement in a context-aware learning environment. Particularly, an innovative global positioning system (GPS) sensor-based mobile learning system was used to facilitate English learning of different plants on campus. A total of 41 university students…
Descriptors: Geographic Information Systems, Handheld Devices, Electronic Learning, College Students
Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
Shang, Hui-Fang – Educational Technology & Society, 2016
This study examined the effect of online metacognitive strategies, hypermedia annotations, and motivation on reading comprehension in a Taiwanese hypertext environment. A path analysis model was proposed based on the assumption that if English as a foreign language learners frequently use online metacognitive strategies and hypermedia annotations,…
Descriptors: Foreign Countries, Metacognition, Learning Strategies, Hypermedia
Yang, Fang-Chuan Ou; Wu, Wen-Chi Vivian – Educational Technology & Society, 2015
This study demonstrated an e-learning system, MyEVA, based on a mixed-modality vocabulary strategy in assisting learners of English as a second language (L2 learners) to improve their vocabulary. To explore the learning effectiveness of MyEVA, the study compared four vocabulary-learning techniques, MyEVA in preference mode, MyEVA in basic mode, an…
Descriptors: Second Language Learning, Vocabulary Development, Electronic Learning, English (Second Language)
Yu, Fu-Yun; Pan, Kuan-Jung – Educational Technology & Society, 2014
The focus of this study was to investigate the effects of student-question generation with online prompts on student academic achievement, question-generation performance, learning satisfaction and learning anxiety. This study adopted a quasi-experimental research design. Two classes of eighth grade students (N = 64) from one middle school…
Descriptors: Questioning Techniques, Learning Strategies, Cues, Electronic Learning
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