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Tai, Wen-Chun; Lin, Su-Wei – Educational Research and Reviews, 2015
Currently, mathematics education is focused on ensuring that students can apply the knowledge and skills they learn to everyday life; students are expected to develop their problem-solving abilities to face challenges by adopting various perspectives. When faced with a problem, students may employ different methods or patterns to solve it. If this…
Descriptors: Foreign Countries, Participative Decision Making, Numeracy, Correlation
Lin, Ya-Wen; Tseng, Chih-Lung; Chiang, Po-Jui – EURASIA Journal of Mathematics, Science & Technology Education, 2017
With the advent of the digital age, traditional didactic teaching and online learning have been modified and gradually replaced by "Blended Learning." The purpose of this study was to explore the influences of blended learning pedagogy on junior high school student learning achievement and the students' attitudes toward mathematics. To…
Descriptors: Mathematics Instruction, Teaching Methods, Blended Learning, Technology Uses in Education
Lee, Chun-Yi; Chen, Ming-Jang – Educational Technology & Society, 2015
The purpose of this study was to investigate the influence of worked examples using virtual manipulatives on the learning performance and attitudes of fifth grade students toward mathematics. The results showed that: (1) the utilization of non-routine examples could promote learning performance of equivalent fractions. (2) Learning with virtual…
Descriptors: Manipulative Materials, Computer Simulation, Teaching Methods, Mathematics Instruction
The Benefits of a Challenge: Student Motivation and Flow Experience in Tablet-PC-Game-Based Learning
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – Interactive Learning Environments, 2015
Advances in technology have led to continuous innovation in teaching and learning methods. For instance, the use of tablet PCs (TPCs) in classroom instruction has been shown to be effective in attracting and motivating students' interest and increasing their desire to participate in learning activities. In this paper, we used a TPCs game--an iPad…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Games