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Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
Wu, Ting-Fang; Chen, Cheng-Ming – Journal of Special Education Technology, 2023
The purpose of the current study was to develop an appropriate model to represent the relationships among all the significant factors about information and communication technology use for university students, both with and without learning disabilities. This study was conducted in Taiwan with a sample consisting of an international array of…
Descriptors: College Students, Students with Disabilities, Learning Disabilities, Models
Lin, Chieh-Peng; Chiang, Pin-Hsuan – Vocations and Learning, 2023
Drawing upon the social network theory and social cognitive theory, this research proposes a model that assesses team performance from the mediating aspect of knowledge application, which represents a team's learning process whereby an effective retrieval mechanism enables the team to access knowledge. In the model, team performance relates to…
Descriptors: Social Networks, Social Cognition, Models, Learning Processes
Chiu, Mei-Shiu – Educational Technology Research and Development, 2020
Based on the ecological theories of educational technology, this study explored models for effective information and communication technology (ICT) use on learning outcomes, mediated by outside-school ICT use and socioeconomic status (SES), using structural equation modeling (SEM). Four models were developed based on empirical findings and…
Descriptors: Educational Technology, Information Technology, Outcomes of Education, Socioeconomic Status
Hsin-Yi Chang; Theerapong Binali; Yen-Jung Chang – Research in Science & Technological Education, 2024
Background and Purpose: Metavisualization plays a key role in science and technological learning in which visualization is practiced. We conducted two sequential studies with the purposes to first develop an instrument that allows individuals to report or reflect on their metavisualization, and then validate the instrument and investigate the…
Descriptors: Visualization, College Students, Metacognition, Models
Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
Jian-Hong Ye; Mengmeng Zhang; Weiguaju Nong; Li Wang; Xiantong Yang – Education and Information Technologies, 2025
ChatGPT, as an example of generative artificial intelligence, possesses high-level conversational and problem-solving capabilities supported by powerful computational models and big data. However, the powerful performance of ChatGPT might enhance learner dependency. Although it has not yet been confirmed, many teachers and scholars are also…
Descriptors: Artificial Intelligence, College Students, Problem Solving, Student Attitudes
Hsu, LiWei; Chen, Yen-Jung – South African Journal of Education, 2019
With the ongoing innovation of instructional technologies there has been an emerging call to examine what types of knowledge teachers require to survive in the era of cloud pedagogy. In response to this call we proposed a research model -- TLPACK -- which is based on technological pedagogical content knowledge (TPACK), information communication…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Information Technology, Elementary School Teachers
Wang, Yu-Yin; Wang, Yi-Shun; Lin, Hsin-Hui; Tsai, Tung-Han – Interactive Learning Environments, 2019
With the proliferation of paid mobile learning applications (m-learning apps), understanding how to assess their success has become an important issue for academics and practitioners. Based on the information systems (IS) success models and the value-based adoption model, this study developed and validated a multidimensional model for assessing…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Baki, Rahmi; Birgoren, Burak; Aktepe, Adnan – Turkish Online Journal of Distance Education, 2018
The full potential of e-learning, a trend that is of growing importance lately, will not be reaped unless the users fully utilize the system, triggering extensive research to be conducted in order to provide valuable insight on a myriad of variables influencing user acceptance in e-learning systems. The main purpose of the study is to determine…
Descriptors: Educational Technology, Technology Uses in Education, Value Judgment, Difficulty Level
Jui-Hung Chang; Chi-Jane Wang; Hua-Xu Zhong; Hsiu-Chen Weng; Yu-Kai Zhou; Hoe-Yuan Ong; Chin-Feng Lai – Educational Technology Research and Development, 2024
Amidst the rapid advancement in the application of artificial intelligence learning, questions regarding the evaluation of students' learning status and how students without relevant learning foundation on this subject can be trained to familiarize themselves in the field of artificial intelligence are important research topics. This study…
Descriptors: Artificial Intelligence, Technological Advancement, Student Evaluation, Models
Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
Costa, Ana Carolina Ferreira; Santos, Vitor Homem de Mello; de Oliveira, Otávio José – Informatics in Education, 2022
Education 4.0 (E4) aims to improve the teaching-learning process and democratize access to quality education by using Industry 4.0 technologies in educational environments. The main objective of this article is to propose a framework containing a package of policies and initiatives for the drivers of society (industry, government, and academia) to…
Descriptors: Educational Change, Educational Quality, Educational Improvement, Democracy
Tseng, Jun-Jie – Research-publishing.net, 2019
Over the past decade, there has been an increasing interest in research on teacher knowledge about technology integration, namely Technological Pedagogical Content Knowledge (TPACK). However, few studies have investigated how teachers transform their teaching with technology. To fill this gap, the present study adopted the Substitution,…
Descriptors: English (Second Language), Language Teachers, Teaching Methods, Handheld Devices
Huang, Chung-Kai; Lin, Chun-Yu; Lin, Zih-Cin; Wang, Cui; Lin, Chia-Jung – International Association for Development of the Information Society, 2017
Due to the competitive and fast-changing nature of external business environments, university students should acquire knowledge of how to cooperate, share knowledge, and enhance team effectiveness and individual learning in the future workplace. Consequently, the redesign of business courses in higher education merits more discussion. Based on the…
Descriptors: Teamwork, Foreign Countries, Information Dissemination, Educational Technology