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Showing 1 to 15 of 31 results Save | Export
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Lin, Mike Tz-Yauw; Wang, Jau-Shyong; Kuo, Hui-Ming; Luo, Yuzhou – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Applying education ideas and concepts to education sites, through good educational policies, to complete education tasks is important for developing personal potential. Centered on students, educational objective is to cultivate multiple talents for the future society. In such a rapidly changing era, limited knowledge is not enough to cope with…
Descriptors: Computer Simulation, Creativity, Student Leadership, Instructional Effectiveness
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Hsu, Hsiao-Ping; Tsai, Bor-Wen; Chen, Che-Ming – Journal of Geography, 2018
Teaching high-school geomorphological concepts and topographic map reading entails many challenges. This research reports the applicability and effectiveness of Google Earth in teaching topographic map skills and geomorphological concepts, by a single teacher, in a one-computer classroom. Compared to learning via a conventional instructional…
Descriptors: Maps, Map Skills, Educational Technology, Computer Uses in Education
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Chang, Yu-Lien; Hou, Huei-Tse; Pan, Chao-Yang; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2015
Based on the sense of place theory and the design principles of guidance and interpretation, this study developed an augmented reality mobile guidance system that used a historical geo-context-embedded visiting strategy. This tool for heritage guidance and educational activities enhanced visitor sense of place. This study consisted of 3 visitor…
Descriptors: Computer Simulation, Handheld Devices, Place Based Education, Heritage Education
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Eslami, Zohreh R.; Kung, Wan-Tsai – Language Learning Journal, 2016
The purpose of this study was to explore the occurrence of incidental focus-on-form and its effect on subsequent second language (L2) production of learners of different dyads in an online task-based language learning context. The participants included Taiwanese learners of English as a foreign language at different proficiency levels, and native…
Descriptors: Second Language Instruction, English (Second Language), Language Proficiency, Native Speakers
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Tseng, Sheng-Shiang; Yeh, Hui-Chin; Yang, Shih-hsien – Computer Assisted Language Learning, 2015
Previous studies have evaluated reading comprehension as the general understanding of reading texts. However, this broad and generic assessment of reading comprehension overlooks the specific aspects and processes that students need to develop. This study adopted Kintsch's Construction-Integration model to tap into reading comprehension at…
Descriptors: Reading Comprehension, Reading Instruction, Scaffolding (Teaching Technique), Documentation
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Wang, June-Yi; Wu, Hsin-Kai; Chien, Sung-Pei; Hwang, Fu-Kwun; Hsu, Ying-Shao – Journal of Educational Computing Research, 2015
So far relatively little research in education has explored the pedagogical and learning potentials of applications (Apps) on tablet PCs (TPCs). Drawing upon research on learning technologies and taking an embodied perspective, this study first identified educational functionalities of TPCs and generated guidelines to design educational Apps for…
Descriptors: Physics, Science Instruction, Secondary School Science, High School Students
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Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
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Tseng, Min-chen – Journal of Interactive Learning Research, 2014
This study investigated the online reading performances and the level of visual fatigue from the perspectives of non-native speaking students (NNSs). Reading on a computer screen is more visually more demanding than reading printed text. Online reading requires frequent saccadic eye movements and imposes continuous focusing and alignment demand.…
Descriptors: Reading Skills, Computers, Second Language Learning, Foreign Countries
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Chen, I-Ching; Hu, Shueh-Cheng – Journal of Educational Computing Research, 2013
The capability of solving fundamental mathematical problems is essential to elementary school students; however instruction based on ordinary narration usually perplexes students. Concept mapping is well known for its effectiveness on assimilating and organizing knowledge, which is essential to meaningful learning. A variety of concept map-based…
Descriptors: Concept Mapping, Computer Uses in Education, Mathematics Instruction, Problem Solving
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Lin, Chih-Cheng; Hsiao, Hsien-Sheng; Tseng, Sheng-ping; Chan, Hsin-jung – Turkish Online Journal of Educational Technology - TOJET, 2014
This study was intended to investigate whether computer-assisted collaborative learning is comparable with computer-free and individual learning; in particular, it examined each of their effects on learning English vocabulary, followed by an analysis of their behavior patterns. In a junior high school in northern Taiwan, a normal classroom was…
Descriptors: English (Second Language), Second Language Instruction, Foreign Countries, Vocabulary Development
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Shih, Ru-Chu; Cho, Chia-Liang; Tsai, Chih-Cheng; Lou, Shi-Jer – Turkish Online Journal of Educational Technology - TOJET, 2013
This study aimed to investigate junior high school students' learning attitudes and learning effectiveness through administering Microsoft Live@edu to assist in teaching Chinese reading. Quasi-experimental approach was used and a total of 63 eighth grade students were divided into the experimental group (N = 32) and control group (N = 31).…
Descriptors: Junior High School Students, Student Attitudes, Computer Uses in Education, Educational Technology
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Chen, Ching-Huei; Wu, I-Chia; Jen, Fen-Lan – Interactive Learning Environments, 2013
The purpose of this study was to examine the effectiveness of online scaffolds in computer simulation to facilitate students' science learning. We first introduced online scaffolds to assist and model students' science learning and to demonstrate how a system embedded with online scaffolds can be designed and implemented to help high school…
Descriptors: Scaffolding (Teaching Technique), Computer Simulation, Science Instruction, Teaching Methods
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Chang, Wen-Long; Yuan, Yuan; Lee, Chun-Yi; Chen, Min-Hui; Huang, Wen-Guu – Educational Technology & Society, 2013
The purpose of this study was to explore the impact of incorporating Magic Board in the instruction of concepts related to area. We adopted a non-equivalent quasi-experimental design and recruited participants from two classes of third-grade students in an elementary school in Taoyuan County, Taiwan. Magic Board was used as a teaching aid in the…
Descriptors: Grade 3, Educational Technology, Teaching Methods, Technology Integration
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Cheng, Yuh-Ming; Kuo, Sheng-Huang; Lou, Shi-Jer; Shih, Ru-Chu – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study aimed to construct an online competitive game-based learning system by using freeware for junior high school students and to assess its effectiveness. From the learning standpoints, game mechanisms including learning points, competition mechanism, training room mechanism, questioning & answering mechanism, tips, and…
Descriptors: Program Effectiveness, Competition, Student Attitudes, Junior High School Students
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Yang, Li-Hsueh; Huang, Iwen – British Journal of Educational Technology, 2013
Educational computer games have been recognized as being a promising approach for motivating students to learn. Nevertheless, previous studies have shown that without proper learning strategies or supportive models, the learning achievement of students might not be as good as expected. In this study, a knowledge engineering approach is proposed…
Descriptors: Computer Games, Educational Games, Elementary School Science, Science Instruction
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