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Hsin-Yu Lee; Ting-Ting Wu; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2024
Science, Technology, Engineering, and Mathematics (STEM) education is essential for developing future-ready learners in both secondary and higher education levels. However, as students transition to higher education, many encounter challenges with independent learning and research. This can negatively impact their Higher-Order Thinking Skills…
Descriptors: Experiential Learning, STEM Education, Scaffolding (Teaching Technique), Barriers
Chieh-Peng Lin – Education & Training, 2024
Purpose: This research aims to elucidate the complex relationships among internship learning performance, problem-solving efficacy, and their determinants by simultaneously examining a key variable that may moderate these relationships. Design/methodology/approach: This study carried out its empirical examination by surveying graduate students at…
Descriptors: Internship Programs, Predictor Variables, Problem Solving, Foreign Countries
Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Ai-Jou Pan; Yu-Che Huang; Chin-Feng Lai – Interactive Learning Environments, 2024
Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of…
Descriptors: Learning Management Systems, Hands on Science, Distance Education, Laboratories
Katherine A. Kim; F. Selin Bagci; Anwell Ho – IEEE Transactions on Education, 2024
Contribution: This study provides an implementation of a partially flipped classroom with gamification aspects that has shown a statistically significant increase in student performance relative to traditional lecture. Background: Electronic Circuits is a challenging required course for first-year students in the Electrical Engineering degree…
Descriptors: Flipped Classroom, Gamification, Student Improvement, Academic Achievement
Liu, Yu-Cheng; Liang, Chaoyun – International Journal of Educational Psychology, 2020
Differences exist between engineering and liberal arts students because of their educational backgrounds. Therefore, they solve problems differently. This study examined the brain activation of these two groups of students when they responded to 12 questions of verbal, numerical, or spatial intelligence. A total of 25 engineering and 25 liberal…
Descriptors: Problem Solving, Engineering Education, Spatial Ability, Liberal Arts
Fan, Szu-Chun; Yu, Kuang-Chao – International Journal of Technology and Design Education, 2017
STEM-oriented engineering design practice has become recognized increasingly by technology education professionals in Taiwan. This study sought to examine the effectiveness of the application of an integrative STEM approach within engineering design practices in high school technology education in Taiwan. A quasi-experimental study was conducted…
Descriptors: Foreign Countries, STEM Education, Integrated Curriculum, Educational Benefits
Development of a Situated Spectrum Analyzer Learning Platform for Enhancing Student Technical Skills
Chuang, Chien-Pen; Jou, Min; Lin, Yen-Ting; Lu, Cheng-Tien – Interactive Learning Environments, 2015
Electronic engineering industries require technical specialists to operate precision electronic instruments. However, limitations in course designs and equipment availability mean that only a few students are able to use the equipment in practical lessons within a limited timeframe. Also, instruction of techniques and skills are still mostly…
Descriptors: Foreign Countries, Engineering Education, Technical Education, Context Effect
Jou, Min; Chuang, Chien-Pen; Wu, Yu-Shiang – Turkish Online Journal of Educational Technology - TOJET, 2010
With the evolution of the surrounding world market, engineers have to propose innovations in products and processes. Industrial innovation frequently results from an improved understanding of basic physics. In this paper, an approach to accelerate inventive preliminary design is presented. This method combines the main advantages of CBR (Case…
Descriptors: Foreign Countries, Engineering Education, Student Projects, Physics
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Tseng, Kuo-Hung; Chang, Chi-Cheng; Lou, Shi-Jer – Interactive Learning Environments, 2012
This study aims to explore how high school students collaboratively solve problems in a web problem-based learning (WPBL) system in an 8-week digital logic course using discourse analysis. Employing in-depth interviews, this study also investigated the students' attitudes toward the WPBL system. The number of teaching assistants' responses had a…
Descriptors: Foreign Countries, Web Based Instruction, Computer Assisted Instruction, Internet
Chen, Chi-Kuang; Jiang, Bernard C.; Hsu, Kuang-Yiao – European Journal of Engineering Education, 2005
The objective of this paper is to examine the effectiveness of a creativity-fostering program in industrial engineering and management (IE&M) curriculum reform. Fostering creativity in students has become a crucial issue in industrial engineering education. In a survey of previous studies, we found few on IE&M curriculum reform. In…
Descriptors: Curriculum Development, Engineering Education, Required Courses, Creativity
Yang, Yu-Fen – Reading Psychology, 2006
In order to probe the relationship between reading strategies and comprehension monitoring strategies and how they function to help readers in comprehension process, the present study utilizes think-aloud and retrospective verbal reports to examine 20 EFL readers' performances in reading texts. The results reveal that the engagement of reading…
Descriptors: Critical Reading, Reading Teachers, Reading Processes, Reading Strategies