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Chieh-Peng Lin – Education & Training, 2024
Purpose: This research aims to elucidate the complex relationships among internship learning performance, problem-solving efficacy, and their determinants by simultaneously examining a key variable that may moderate these relationships. Design/methodology/approach: This study carried out its empirical examination by surveying graduate students at…
Descriptors: Internship Programs, Predictor Variables, Problem Solving, Foreign Countries
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Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
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Strohmaier, Anselm Robert; Schiepe-Tiska, Anja; Müller, Fabian; Reiss, Kristina M. – AERA Online Paper Repository, 2017
Self-concept is an important noncognitive predictor of learning success and academic achievement, but mechanisms behind these effects are mostly unknown (Marsh, 2006). We analyzed the influence of mathematical self-concept on university students' eye movements in reading mathematical PISA items in a mathematical and a problem-solving context. In a…
Descriptors: College Students, College Mathematics, Mathematics Skills, Mathematics Tests
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Su, Addison Y. S.; Huang, Chester S. J.; Yang, Stephen J. H.; Ding, T. J.; Hsieh, Y. Z. – Educational Technology & Society, 2015
In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (ASP) system provides for the creation, share, and review of annotations and homework solutions in…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Programming
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Li, Ming-hui; Eschenauer, Robert; Yang, Yan – Journal of Multicultural Counseling and Development, 2013
This study explores factors that influence problem-solving coping style across cultures. There was no significant difference in applying problem solving across U.S., Taiwanese, and Chinese samples. The effective predictors of problem solving in the U.S. and Chinese samples were self-efficacy and trait resilience, respectively. In the Taiwanese…
Descriptors: Foreign Countries, Problem Solving, Resilience (Psychology), Predictor Variables
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Yang, Der-Ching; Li, Mao-Neng – Educational Technology & Society, 2013
The purpose of this study was to examine the relative effectiveness of two different learning modes; namely, a computer animation self-directed learning approach and a paper version of the self-directed learning approach, to 5th-graders' number sense development. Two 5th-grade classes, 30 students each, were selected from a public elementary…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Mathematics, Instructional Effectiveness
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Hwang, Gwo-Jen; Kuo, Fan-Ray – Australasian Journal of Educational Technology, 2011
As knowledge rapidly expands and accumulates, training and assessing students' information searching ability for solving problems on the Internet has become an important and challenging issue. This research aims to improve the web-based problem solving abilities of primary school students by employing an information summarising approach for…
Descriptors: Foreign Countries, Internet, Web Based Instruction, Experimental Groups
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Huang, Tzu-Hua; Liu, Yuan-Chen; Chang, Hsiu-Chen – Educational Technology & Society, 2012
This study developed a computer-assisted mathematical problem-solving system in the form of a network instruction website to help low-achieving second- and third-graders in mathematics with word-based addition and subtraction questions in Taiwan. According to Polya's problem-solving model, the system is designed to guide these low-achievers…
Descriptors: Computer Assisted Instruction, Mathematics, Mathematics Instruction, Mathematics Education
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning