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Lin, Yen-Ting; Tseng, Yu-Ming; Lee, Yi-Sheng; Wang, Tz-Chi; Tsai, Shu-I; Yi, Yun-Jhih – Educational Technology & Society, 2018
Recently, the development of local cultural features and tourism has become important in Taiwan. To support local cultural education, relevant studies have developed outdoor learning approaches and integrated mobile technology to connect real-world and digital-world learning resources. Nevertheless, the above-mentioned developments are usually…
Descriptors: Foreign Countries, Educational Games, Cultural Influences, Tourism
Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
Jeng, Yu-Lin; Wu, Ting-Ting; Huang, Yueh-Min; Tan, Qing; Yang, Stephen J. H. – Educational Technology & Society, 2010
Mobile devices are more powerful and portable nowadays with plenty of useful tools for assisting people to handle daily life. With the advance of mobile technology, the issue of mobile learning has been widely investigated in e-learning research. Many researches consider it is important to integrate pedagogical and technical strengths of mobile…
Descriptors: Foreign Countries, Electronic Learning, Program Effectiveness, Educational Technology
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Lai, Cheng-Chieh; Kuo, Ming-Mu – Online Submission, 2007
The purpose of the study was to examine the effects of gender differences on the application of CALL programs for second language acquisition. Gender difference is an important theme in linguistic education because it influences the design of curriculum, teaching method, instructional strategy, and students' learning processes. This study applied…
Descriptors: Foreign Countries, Learning Strategies, Computer Literacy, Gender Differences