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Showing all 11 results Save | Export
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Yu-Cheng Lin; Shu-Yun Chien; Huei-Tse Hou – Education and Information Technologies, 2025
The training of hostel service skills emphasizes the application of procedural knowledge and complex problem-solving skills, and with the development of education technology, game-based learning that mixes virtual reality (VR) and physical games has begun to be emphasized. In this study, we proposed a multi-dimensional scaffolding design framework…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Computer Simulation, Cognitive Ability
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Yen-Jung Chen; Liwei Hsu; Shao-wei Lu – Computer Assisted Language Learning, 2024
It is well known that teachers' feedback plays an important role in students' learning, as it enhances learners' cognitive development; yet there has been little research on how positive feedback given in the form of emojis works in computer-assisted language learning (CALL) courses. In this study, an experiment was designed to clarify how English…
Descriptors: Visual Aids, English (Second Language), Second Language Learning, Feedback (Response)
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Jun Chen Hsieh – RELC Journal: A Journal of Language Teaching and Research, 2024
Despite the increasing attention to technology-enhanced language learning in English-as-a-foreign-language contexts, investigation regarding the effects of multimodal technologies on affective factors (particularly emotions and grit) in digital storytelling has remained underexplored. Therefore, this mixed-methods study reports on…
Descriptors: Multimedia Materials, Story Telling, Second Language Learning, English (Second Language)
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
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Asamsama, Octaviana Hemmy; Huang, Leesa; Nelson, R. Brett; Chen, Cin-Ru; Huang, Lily; Kwon, Kyongboon; Kodama, Naoko – International Journal of School & Educational Psychology, 2014
Relative to positive psychology, a focus on increasing psychological well-being has been recently supported. Positive psychology is the study of influences and processes that contribute to the successful and optimal functioning of individuals. Nurturing and encouraging wellness competencies creates a buffer against mental illness and fosters…
Descriptors: Cross Cultural Studies, Cultural Differences, Mental Health, Wellness
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Chen, Wan-chi – Social Indicators Research, 2012
Educational philosophers contend that education enhances autonomy and thus happiness, but empirical studies rarely explore the positive influence of education on happiness. Based on the previous finding that being better connected to the outside world makes people happy, this study examines the possibility that how well an individual connects to…
Descriptors: Foreign Countries, Income, Social Networks, Psychological Patterns
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Ip, Po Keung – Social Indicators Research, 2011
Discourses on Chinese folk happiness are often based on anecdotal narratives or qualitative analysis. Two traditional concepts of happiness popular in Chinese culture are introduced. The paper constructs a concept of Chinese folk happiness on basis of the findings of a scientific survey on the Taiwanese people regarding their concepts of…
Descriptors: Folk Culture, Asian Culture, Cultural Influences, Psychological Patterns
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Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi – Educational Technology & Society, 2012
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…
Descriptors: Computer Assisted Instruction, Empathy, Nonverbal Communication, Reading
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Brown, Ted; Mu, Keli; Peyton, Claudia G.; Rodger, Sylvia; Stagnitti, Karen; Hutton, Eve; Casey, Jackie; Watson, Callie; Hong, Chia Swee; Huang, Yan-hua; Wu, Chin-yu – Research in Developmental Disabilities: A Multidisciplinary Journal, 2009
Introduction: Students who are enrolled in professional education programs such as occupational therapy may have inherent attitudes towards the future clients they work with. These attitudes may be influenced by the level of their professional education as well as cultural values of their country of origin. Purpose: The purpose of the study was to…
Descriptors: Student Attitudes, Disabilities, Foreign Countries, Social Values
Triandis, Harry C.; And Others – 1968
Survey responses from 1,620 subjects in the United States, Greece, India, Peru, and Taiwan provide information on cross-cultural role perceptions. Study data reveal (1) the principal factors accounting for the variance in role perception in each culture, (2) those factors that are the same in all cultures, (3) the equivalent factor scores that…
Descriptors: American Culture, Behavior Patterns, Chinese Culture, Comparative Analysis
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games