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Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
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Wang, June-Yi; Wu, Hsin-Kai; Chien, Sung-Pei; Hwang, Fu-Kwun; Hsu, Ying-Shao – Journal of Educational Computing Research, 2015
So far relatively little research in education has explored the pedagogical and learning potentials of applications (Apps) on tablet PCs (TPCs). Drawing upon research on learning technologies and taking an embodied perspective, this study first identified educational functionalities of TPCs and generated guidelines to design educational Apps for…
Descriptors: Physics, Science Instruction, Secondary School Science, High School Students
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Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students
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Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
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Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
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Chen, Ching-Huei; Wu, I-Chia; Jen, Fen-Lan – Interactive Learning Environments, 2013
The purpose of this study was to examine the effectiveness of online scaffolds in computer simulation to facilitate students' science learning. We first introduced online scaffolds to assist and model students' science learning and to demonstrate how a system embedded with online scaffolds can be designed and implemented to help high school…
Descriptors: Scaffolding (Teaching Technique), Computer Simulation, Science Instruction, Teaching Methods
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Yang, Li-Hsueh; Huang, Iwen – British Journal of Educational Technology, 2013
Educational computer games have been recognized as being a promising approach for motivating students to learn. Nevertheless, previous studies have shown that without proper learning strategies or supportive models, the learning achievement of students might not be as good as expected. In this study, a knowledge engineering approach is proposed…
Descriptors: Computer Games, Educational Games, Elementary School Science, Science Instruction
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Chang, Shu-Hsuan; Wu, Tsung-Chih; Kuo, Yen-Kuang; You, Li-Chih – Turkish Online Journal of Educational Technology - TOJET, 2012
This study proposed a novel instructional approach, a two-stage LED simulation of Project-based learning (PBL) course with online peer assessment (OPA), and explored how to apply OPA to the different structured problems in a PBL course to enhance students' professional skills in LED design as well as meta-cognitive thinking. The participants of…
Descriptors: Foreign Countries, College Students, Student Projects, Active Learning
Min-Hsiung, Chuang; Jeng-Fung, Hung; Quo-Cheng, Sung – Online Submission, 2011
This study aimed to probe into the influence of implementing Web-quest supported science writing instruction on students' science learning and science writing. The subjects were 34 students in one class of grade six in an elementary school in Taiwan. The students participated in the instruction, which lasted for eight weeks. Data collection…
Descriptors: Elementary School Students, Writing (Composition), Effect Size, Foreign Countries
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Peng, Hsinyi; Chuang, Po-Ya; Hwang, Gwo-Jen; Chu, Hui-Chun; Wu, Ting-Ting; Huang, Shu-Xian – Educational Technology & Society, 2009
Researchers have conducted various studies on applying wireless communication and ubiquitous computing technologies to education, so that the technologies can provide learners and educators with more active and adaptive support. This study proposes a Ubiquitous Performance-support System (UPSS) that can facilitate the seamless use of powerful new…
Descriptors: Case Studies, Data, Decision Making, Computer Uses in Education
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Liu, Tzu-Chien; Peng, Hsinyi; Wu, Wen-Hsuan; Lin, Ming-Sheng – Educational Technology & Society, 2009
This study has three major purposes, including designing mobile natural-science learning activities that rest on the 5E Learning Cycle, examining the effects of these learning activities on students' performances of learning aquatic plants, and exploring students' perceptions toward these learning activities. A case-study method is utilized and…
Descriptors: Student Attitudes, Learning Activities, Learning Processes, Science Education
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Wu, Weishen; Chang, Huey-Por; Guo, Chorng-Jee – Journal of Computers in Mathematics and Science Teaching, 2008
Building upon three theoretical paradigms (technology acceptance model, social cognitive theory, and task-technology fit), the present study aims to investigate the relationship among intrinsic and extrinsic factors influencing science teachers' intentions toward teaching with information technology (IT). A sample of 226 middle school science…
Descriptors: Structural Equation Models, Self Efficacy, Technology Integration, Information Technology
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Yang, Kun-Yuan; Heh, Jia-Sheng – Journal of Science Education and Technology, 2007
The purpose of this study was to investigate and compare the impact of Internet Virtual Physics Laboratory (IVPL) instruction with traditional laboratory instruction in physics academic achievement, performance of science process skills, and computer attitudes of tenth grade students. One-hundred and fifty students from four classes at one private…
Descriptors: Internet, Science Instruction, Conventional Instruction, Computer Attitudes
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Chang, Chun-Yen – International Journal of Science Education, 2003
Explores how various teaching formats of computer-assisted instruction (CAI) influence student science learning outcomes in the secondary classroom. Compares teacher-directed CAI (TDCAI) and student-controlled CAI (SCCAI) in a compulsory earth science course in a secondary school in Taiwan. Indicates that TDCAI students had significantly higher…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Earth Science, Evaluation
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Yu, Fu-Yun – Journal of Computers in Mathematics and Science Teaching, 1998
Explores the relative effects of cooperation with and without inter-group competition on Taiwanese students' academic achievement in science and their attitudes toward science in a computer-assisted instruction environment. Contains 23 references. (Author/ASK)
Descriptors: Academic Achievement, Competition, Computer Assisted Instruction, Computer Uses in Education