Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
British Journal of… | 1 |
Educational Technology &… | 1 |
Interactive Learning… | 1 |
International Baltic… | 1 |
Journal of Baltic Science… | 1 |
Journal of Educational… | 1 |
Physical Review Physics… | 1 |
Author
Chang, Hsin-Yi | 1 |
Chen, Chih Hung | 1 |
Chen, Sufen | 1 |
Chih-Hung Lin | 1 |
Dadan Sumardani | 1 |
Hsing-Ying Tu | 1 |
Hsu, Ying-Shao | 1 |
Jeng, Ming Chang | 1 |
Lamanauskas, Vincentas, Ed. | 1 |
Lin, Fan-Sheng | 1 |
Lu, Yu-Ling | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Collected Works - Proceedings | 1 |
Education Level
Elementary Education | 4 |
Grade 6 | 3 |
Intermediate Grades | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
High Schools | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Adult Education | 1 |
Early Childhood Education | 1 |
Grade 4 | 1 |
More ▼ |
Audience
Location
Taiwan | 7 |
Czech Republic | 1 |
Latvia | 1 |
Malaysia | 1 |
South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
Hsing-Ying Tu; Silvia Wen-Yu Lee – Journal of Educational Computing Research, 2025
Learning in a virtual environment has been found to foster students' affective responses, indicating the importance of exploring the factors which affect students' learning when engaged in a virtual game. This study aimed to explore the relationships among students' epistemic curiosity, situational interest, and learning engagement in an…
Descriptors: Personality Traits, Student Interests, Learner Engagement, Computer Simulation
Tseng, Yi-Kuan; Lin, Fan-Sheng; Tarng, Wernhuar; Lu, Yu-Ling; Wang, Tzu-Ling – Journal of Baltic Science Education, 2023
Physical and virtual labs have unique capabilities that can influence how students learn from them. The purpose of this study was to examine the effect of physical and virtual manipulatives on students' learning of heat and temperature and to examine the influence of various combinations of physical and virtual manipulatives. A total of 205…
Descriptors: Science Laboratories, Elementary School Science, Elementary School Students, Computer Simulation
Wang, Hong-Syuan; Chen, Sufen; Yen, Miao-Hsuan – Physical Review Physics Education Research, 2021
This study aims to examine the effectiveness of metacognitive scaffolding in different inquiry tasks related to optics. Two high school classes participated in this study. One class, the treatment group (n = 33), which integrated metacognitive prompts into the simulation-based inquiry, was compared to the other class, the control group (n = 34),…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Science Process Skills, Teaching Methods
Lamanauskas, Vincentas, Ed. – International Baltic Symposium on Science and Technology Education, 2019
These proceedings contain papers of the 3rd International Baltic Symposium on Science and Technology Education (BalticSTE2019) held in Šiauliai, Lithuania, June 17-19, 2019. This symposium was organized by the Scientific Methodical Center "Scientia Educologica" in cooperation with the Institute of Education, Šiauliai University. The…
Descriptors: Science Education, Technology Education, Formative Evaluation, Chemistry
Chang, Hsin-Yi; Wu, Hsin-Kai; Hsu, Ying-Shao – British Journal of Educational Technology, 2013
Augmented reality (AR) technologies are identified as one of key emerging technologies for education in the next 5 years. AR takes advantage of
virtual objects or information overlaying physical objects or environments, resulting in a mixed reality in which virtual objects and real environments coexist in a meaningful way to augment learning…
Descriptors: Computer Simulation, Educational Technology, Technology Integration, Science and Society
Chen, Chih Hung; Yang, Jie Chi; Shen, Sarah; Jeng, Ming Chang – Educational Technology & Society, 2007
In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality principles. A study was conducted to observe the influences of the proposed system in learning.…
Descriptors: Elementary School Students, Computer Simulation, Motion, Astronomy