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Shu-Fei Hsieh; Hyun-Joo Oh – Journal of Pan-Pacific Association of Applied Linguistics, 2025
Drawing on reflective data from Taiwanese EFL university students, this study investigated how learners interpreted and applied Oxford's Strategic Self-Regulation (S2R) Model in an authentic classroom context. During an 18-week semester, students submitted reflective entries documenting their engagement with 19 S2R strategies. A total of 681…
Descriptors: College Freshmen, Learning Strategies, Learning Processes, Reflection
Zola Chi-Chin Lai – International Journal of Adult Education and Technology, 2025
This study examined the impact of a blended teaching approach versus traditional instruction on listening comprehension and strategy use among EFL students in a Taiwanese university. Using a quasi-experimental design, 103 low-intermediate students were divided into experimental (n=52) and control (n=51) groups over 18 weeks. The experimental group…
Descriptors: Blended Learning, Second Language Learning, Second Language Instruction, English (Second Language)
Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
Yi-Mei Chen – Asia-Pacific Education Researcher, 2025
The current study investigates how second language (L2) learners' metacognition integrates practice strategies in self-regulated learning to develop speaking abilities. A Metacognitive Practice Speaking Strategy (MPSS) model was developed to explore specific configurations of metacognitive knowledge, metacognitive strategies, and practice…
Descriptors: Teaching Methods, Learning Processes, Metacognition, Second Language Instruction
Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
Chen, Yulin – Education and Information Technologies, 2023
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a digital game-based learning app called CHEN-slate. The app, consisting of a learning zone, practice zone, and competition zone and including translation skills needed for actual translation practice,…
Descriptors: Translation, Game Based Learning, English (Second Language), Second Language Learning
Min Ching Chen; Tak-Wai Chan; Yu Hsin Chen – Interactive Technology and Smart Education, 2024
Purpose: Podcasting is a new mobile technology application for language learning. Drawing upon the stimulus-organism-response model and the interest driven creator (IDC) theory from e-learning, this study aims to develop and test an integrative conceptual framework. This study investigates contextual and environmental stimuli effects (content…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Audio Equipment
Cheng-Tai Li; Huei-Tse Hou; Liang-Hsuan Lee – Language Teaching Research, 2025
Promoting English as a foreign language (EFL) students' reading comprehension, improving their reading motivation, and reducing their anxiety have always been the focus of EFL researchers. Educational board games have gradually received attention from educators. Various studies have found that board game-based teaching can improve students'…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Teaching Methods, Reading Strategies
Yi-Ju Wu; Hui-Chin Yeh – Educational Technology & Society, 2025
This empirical investigation rigorously evaluated the teaching potential of Data-Driven Learning (DDL) for enhancing the ability of learners to apply 30 near-synonymous change-of-state verbs in two EFL Freshman English courses in a college setting across two semesters. In the study, 32 participants in the experimental group and 22 in the control…
Descriptors: Verbs, Computational Linguistics, Phrase Structure, North American English
Sandy I-Ching Wang; Li-Ping Chiu; Eric Zhi-Feng Liu – Eurasian Journal of Applied Linguistics, 2023
Traditional approaches to English language learning, which focused on grammar rules, vocabulary memorization, and rote learning, must be replaced with innovative methods of teaching. This study explored the integration of board games as an alternative English language teaching method. By making use of mixed method research design, the study…
Descriptors: Educational Games, Teaching Methods, English (Second Language), Second Language Learning
Lan, Pei-Shan; Liu, Ming-Chou; Baranwal, Divya – Interactive Learning Environments, 2023
This research is designed to find out whether joining an online community combined with contract learning can enhance the learning motivation of students, promote their self-regulated learning, and improve their academic achievements. In this regard, quasi-experiment research was conducted at primary level students in which the experimental group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
Hsiao-Ping Wu; Carmen Cáceda – ORTESOL Journal, 2024
There is a consensus in language learning and teaching that the concept of authenticity in the classroom is beneficial to the learning process. This phenomenology case study explored 31 EFL high school students' perceptions about the authenticity of using English as the language of instruction during synchronic lessons with U.S. teachers. Data was…
Descriptors: Authentic Learning, Incidental Learning, Learning Experience, Teacher Student Relationship
Serrano, Raquel; Huang, Hsiao-yun – Language Awareness, 2023
The aim of this study is to analyze the effect of different schedules of repeated reading practice on intentional vocabulary learning, and constitutes a partial replication and extension of the authors' previous study on incidental vocabulary learning. Two groups of Taiwanese EFL learners (n = 72) engaged in five repeated reading sessions; one…
Descriptors: Intentional Learning, Incidental Learning, Comparative Analysis, Second Language Learning

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