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Wang, Hsiao-Han – International Society for Technology, Education, and Science, 2022
Over the decades, digital technology, social media, online streaming and subscription has changed the global music industry. Music nowadays can be created, produced, disseminated, exhibited and consumed online via the Internet. Taiwan Ministry of Culture has made a lot of efforts by launching subsidy program since 2007, holding music awards such…
Descriptors: Foreign Countries, Music, Musicians, Skill Development
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Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Dolapçioglu, Sevda; Gürkan, Burcu – International Journal of Curriculum and Instructional Studies, 2020
This study aims to unify the effect size of experimental studies that were carried out to determine the effect of teaching strategies, methods and techniques on creative thinking skills, and to find out whether this effect size was of significant differences for certain variables. A meta-analysis of 19 studies investigating the effect of teaching…
Descriptors: Instructional Effectiveness, Teaching Methods, Active Learning, Creativity
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Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
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Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
Lin, Chi-Syan; Ma, Jung-Tsan; Kuo, Karen Yi-Chwen; Chou, Chien-Tzu Candace – Journal on School Educational Technology, 2015
The goal of the study is to explore the opportunities and challenges associated with Project-Based Learning strategy in a global context on the aspects of both fostering learning community of practices and nurturing the 21st century skills. For collecting empirical data, the study implements and administers an online international project-based…
Descriptors: Student Projects, Teaching Methods, High School Students, Communities of Practice
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Izumi-Taylor, Satomi; Ito, Yoko; Lin, Chia Hui; Lee, Yu-Yuan – Research in Comparative and International Education, 2014
Teachers' perspectives of play differ widely because of social and cultural influences that can be seen in their values and beliefs about play in different countries. In a global community, sharing educators' knowledge of play and their perspectives of how to educate children through the use of play would be appropriate and complementary in…
Descriptors: Foreign Countries, Student Teacher Attitudes, Play, Children
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Lou, Shi-Jer; Tsai, Huei-Yin; Tseng, Kuo-Hung; Shih, Ru-Chu – International Journal of Distance Education Technologies, 2014
This study aims to explore the application of STEM-I (STEM-Imagination) project-based learning activities and its effects on the effectiveness, processes, and characteristics of STEM integrative knowledge learning and imagination development for female high school students. A total of 72 female high school students were divided into 18 teams.…
Descriptors: Females, High School Students, STEM Education, Student Projects