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Sun, Jerry Chih-Yuan; Lin, Che-Tsun; Chou, Chien – International Review of Research in Open and Distributed Learning, 2018
This study aims to apply a sequential analysis to explore the effect of learning motivation on online reading behavioral patterns. The study's participants consisted of 160 graduate students who were classified into three group types: low reading duration with low motivation, low reading duration with high motivation, and high reading duration…
Descriptors: Student Motivation, Student Behavior, Reading, Behavior Patterns
Yang, Kai-Hsiang; Chu, Hui-Chun; Chiang, Li-Yu – Educational Technology & Society, 2018
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated. Prompting is a strategy that plays the important role of providing hints and guidance in interactive…
Descriptors: Educational Games, Grade 2, Elementary School Students, Elementary School Mathematics
Wu, Sheng-Yi; Chen, Sherry Y.; Hou, Huei-Tse – Interactive Learning Environments, 2016
Concept maps can be used as a cognitive tool to assist learners' knowledge construction. However, in a concept map-based online discussion environment, studies that take into consideration learners' manipulative actions of composing concept maps, cognitive process among learners' discussion, and social knowledge construction at the same time are…
Descriptors: Concept Mapping, Computer Mediated Communication, Teaching Methods, Cognitive Processes
Cheng, Kun-Hung; Hou, Huei-Tse – Technology, Pedagogy and Education, 2015
Previous research regarding peer assessment has investigated the relationships between peer feedback and learners' performance. However, few studies investigate in-depth learning processes during technology-assisted peer assessment activities, particularly from affective, cognitive, and metacognitive perspectives. This study conducts a series of…
Descriptors: Behavior Patterns, Student Behavior, Metacognition, Peer Evaluation
Lin, Yi-Chun; Hsieh, Ya-Hui; Hou, Huei-Tse – Journal of Educational Computing Research, 2015
The development of a usability evaluation method for educational systems or applications, called the self-report-based sequential analysis, is described herein. The method aims to extend the current practice by proposing self-report-based sequential analysis as a new usability method, which integrates the advantages of self-report in survey…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Sequential Approach
Liu, Tung-Hsuan – ProQuest LLC, 2012
In the early years of online retailing, having an online presence and low prices were believed to be key drivers of success. More recently, electronic service quality has become essential as an online marketing strategy. Online stores provide higher service quality to create online customer loyalty, improve customer satisfaction, and keep a…
Descriptors: Online Systems, Purchasing, Intention, Retailing