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Showing 1 to 15 of 130 results Save | Export
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Chiou, Chei-Chang; Lee, Li-Tze; Tien, Li-Chu; Wang, Yu-Min – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study explored the effectiveness of different concept mapping techniques on the learning achievement of senior accounting students and whether achievements attained using various techniques are affected by different learning styles. The techniques are computer-assisted construct-by-self-concept mapping (CACSB), computer-assisted…
Descriptors: Concept Mapping, Academic Achievement, Cognitive Style, Control Groups
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Lin, Mike Tz-Yauw; Wang, Jau-Shyong; Kuo, Hui-Ming; Luo, Yuzhou – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Applying education ideas and concepts to education sites, through good educational policies, to complete education tasks is important for developing personal potential. Centered on students, educational objective is to cultivate multiple talents for the future society. In such a rapidly changing era, limited knowledge is not enough to cope with…
Descriptors: Computer Simulation, Creativity, Student Leadership, Instructional Effectiveness
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Lee, Chien I.; Chang, Chih C. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
How to enhance students' reading comprehension as well as reading interest is a currently serious problem for elementary school students. Students can learn various knowledge through reading, as a result of this reason, the advantage and disadvantage of reading ability could directly affect the learning efficiency. This study proposes networked…
Descriptors: Cognitive Style, Reading Comprehension, Foreign Countries, Elementary School Students
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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
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Lee, Pai-Lin; Yang, Yu-Chi; Huang, Chih-Kun; Hsiao, Ching-Hsiang; Liu, Ting-Yang; Wang, Cheng-Yen – Educational Gerontology, 2017
Exercise systematically improves physical and psychological performances on a wide range of measures, but the links between them are rarely examined for the high homogeneous group of institutionalized veterans. This study aims to investigate the exercise intervention effects on both depressive symptoms and body-balance. Samples were divided into…
Descriptors: Exercise, Depression (Psychology), Symptoms (Individual Disorders), Psychomotor Skills
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Lin, Yu-Shih; Chang, Yi-Chun; Chu, Chih-Ping – IEEE Transactions on Learning Technologies, 2016
The grouping problem is critical in collaborative learning (CL) because of the complexity and difficulty in adequate grouping, based on various grouping criteria and numerous learners. Previous studies have paid attention to certain research questions, and the consideration for a number of learner characteristics has arisen. Such a multi-objective…
Descriptors: Cooperative Learning, Experimental Groups, Control Groups, Pretests Posttests
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Lee, Yuan-Hsuan – Interactive Learning Environments, 2018
Premised on Web 2.0 technology, the current study investigated the effect of facilitating critical thinking using the Collaborative Questioning, Reading, Answering, and Checking (C-QRAC) collaboration script on university students' science reading literacy in flipped learning conditions. Participants were 85 Taiwanese university students recruited…
Descriptors: Foreign Countries, College Students, Scripts, Critical Thinking
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Tsai, Min-Hsiu – World Journal of Education, 2017
This study investigated 228 English as foreign language freshmen at a university of science and technology in southern Taiwan to explore the participants' knowledge of English tense forms by recognizing 12 tense forms and translating Chinese sentences into English with specific tense forms. The results showed that the participants who were taught…
Descriptors: Morphemes, English (Second Language), Second Language Instruction, Charts
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Wang, Xiao-Ming; Hwang, Gwo-Jen; Liang, Zi-Yun; Wang, Hsiu-Ying – Educational Technology & Society, 2017
It has become an important and challenging issue to foster students' concepts and skills of computer programming. Scholars believe that programming training could promote students' higher order thinking performance; however, many school teachers have reported the difficulty of teaching programming courses. Although several previous studies have…
Descriptors: Programming, Critical Thinking, Student Attitudes, Foreign Countries
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Chen, Jing-Hua; Chen, Yi-Chou – Journal of Education and Learning, 2018
Objectives: To explore differentiated instruction within a calculus curriculum. For college students to learn concentration, motivation and the impact of academic achievement; explore the attitudes and ideas of students on differentiated instruction within a calculus curriculum; build up the diversity of mathematics education within varied…
Descriptors: Foreign Countries, Individualized Instruction, Mathematics Instruction, College Mathematics
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Yang, Kai-Hsiang; Chu, Hui-Chun; Chiang, Li-Yu – Educational Technology & Society, 2018
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated. Prompting is a strategy that plays the important role of providing hints and guidance in interactive…
Descriptors: Educational Games, Grade 2, Elementary School Students, Elementary School Mathematics
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Chen, Ching-Huei; Law, Victor; Chen, Wei-Yu – Interactive Learning Environments, 2018
The purpose of this study is to examine the effects of different modes of competition on science learning in a game-based learning (GBL) environment. Some key motivational constructs such as learning goals, performance goals, and perceived ability were also investigated. One hundred ninety-five students from a secondary school in Taiwan were…
Descriptors: Foreign Countries, Secondary School Students, Competition, Science Education
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Kao, I-Chan; Chang, Liang-Chih – Educational Gerontology, 2017
We examined whether a 12-week leisure education program could promote leisure autonomy and leisure competence and reduce stress in older adults. Forty subjects were randomly assigned to either an experimental group or a control group. Before the experiment, pretest data were collected using leisure autonomy, leisure competence, and stress scales.…
Descriptors: Older Adults, Leisure Time, Outcomes of Education, Control Groups
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Luo, Lingling; Li, Peng; Zhang, Ping – Asian Journal of Education and Training, 2017
In order to test the feasibility of the curriculum system of TRIZ used in humanities and social science majors, this study will test whether it is effective to cultivate students' creativity and to train their ability to solve problems. This study designs the randomly experimental targets in the two control groups for pretest and post-test. This…
Descriptors: Humanities Instruction, Feasibility Studies, Comparative Analysis, Creativity
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Yang, Tzu-Chi; Fu, Hseng-Tz; Hwang, Gwo-Jen; Yang, Stephen J. H. – Australasian Journal of Educational Technology, 2017
Mathematical skills have been recognised as a core competence for engineering and science students. However, learning mathematics has been recognised as a difficult and challenging task for most students, in particular, calculus for first-year students in university. Consequently, the development of effective learning strategies and environments…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics Skills, College Freshmen
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