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Yang, Jie Chi; Quadir, Benazir – Educational Technology & Society, 2018
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study developed an MMORPG-based educational game to facilitate English learning, aiming at investigating…
Descriptors: Prior Learning, Anxiety, Computer Games, Second Language Learning
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Ge, Yun-Ping; Unsworth, Len; Wang, Kuo-Hua – International Journal of Science Education, 2017
Drawing on cognitive theories, this study intends to investigate the effects of explicit visual cues which have been proposed as a critical factor in facilitating understanding of biological images. Three diagrams from Taiwanese textbooks with implicit visual cues, involving the concepts of biological classification systems, fish taxonomy, and…
Descriptors: Visual Aids, Cues, Visual Stimuli, Biology
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Shih, Ying-Chun; Chern, Chiou-lan; Reynold, Barry Lee – Reading in a Foreign Language, 2018
An intact 10th grade English as a Foreign Language vocational business junior college reading intervention class (n = 52) received 16 weeks of integrated reading strategy instruction with extensive reading while an intact traditional class (n = 48) received traditional intensive reading instruction with extensive reading. The intervention class…
Descriptors: Vocational Education, Reading Instruction, Reading Strategies, Intervention
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Chiu, Yu-Li; Lin, Tzung-Jin; Tsai, Chin-Chung – Research in Science & Technological Education, 2016
Background: The sophistication of students' conceptions of science learning has been found to be positively related to their approaches to and outcomes for science learning. Little research has been conducted to particularly investigate students' conceptions of science learning by laboratory. Purpose: The purpose of this research, consisting of…
Descriptors: Majors (Students), Qualitative Research, Statistical Analysis, Science Education
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Wei, Chun-Wang; Lin, Yi-Chun; Lin, Yen-Ting – Interactive Learning Environments, 2016
Clinical resources in nursing schools are always insufficient for satisfying the practice requirements of each student at the same time during a formal course session. Although several studies have applied information and communication technology to develop computer-based learning tools for addressing this problem, most of these developments lack…
Descriptors: Nursing Education, Clinical Experience, Web Based Instruction, Nursing Students
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Shiang, Ruei-Fang – Reading in a Foreign Language, 2018
While theories of embodied cognition have been investigated in lab experiments with proficient readers, currently no studies have applied these theories to improving reading comprehension for low-proficiency readers. Using an embodied cognition approach, this study investigated producing comics as an embodied reading activity. To compare effects…
Descriptors: Cartoons, English (Second Language), Second Language Learning, Second Language Instruction
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Hsu, Yuling; Gao, Yuan; Liu, Tzu-Chien; Sweller, John – Educational Technology & Society, 2015
Based on cognitive load theory, the effect of different levels of instructional detail and expertise in a simulation-based environment on learning about concepts of correlation was investigated. Separate versions of the learning environment were designed for the four experimental conditions which differed only with regard to the levels of written…
Descriptors: Foreign Countries, High School Students, Public Schools, Grade 10
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Tsai, Kuei-Fang; Fu, Guopeng – Universal Journal of Educational Research, 2016
This case study provides an explanatory account on the underachievement of three gifted students studying physics in a Taiwanese university. The students' physics underachievement was diagnosed by Sato's student-problem analysis chart. These students were invited to complete a questionnaire and a follow-up interview in order to (1) understand the…
Descriptors: Foreign Countries, College Students, Gifted, Underachievement
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Wu, Hui-Ling; Weng, Hsiao-Lan; She, Hsiao-Ching – International Journal of Contemporary Educational Research, 2016
This study examined how background knowledge, scientific reasoning ability, and various scaffolding forms influenced students' science knowledge and scientific inquiry achievements. The students participated in an online scientific inquiry program involving such activities as generating scientific questions and drawing evidence-based conclusions,…
Descriptors: Scientific Research, Prior Learning, Abstract Reasoning, Thinking Skills
Wu, Hui-Ling; Weng, Hsiao-Lan; She, Hsiao-Ching – Online Submission, 2016
This study examined how background knowledge, scientific reasoning ability, and various scaffolding forms influenced students' science knowledge and scientific inquiry achievements. The students participated in an online scientific inquiry program involving such activities as generating scientific questions and drawing evidence-based conclusions,…
Descriptors: Scientific Research, Prior Learning, Abstract Reasoning, Thinking Skills
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Chuang, Chien-Pen; Jou, Min; Lin, Yen-Ting; Lu, Cheng-Tien – Interactive Learning Environments, 2015
Electronic engineering industries require technical specialists to operate precision electronic instruments. However, limitations in course designs and equipment availability mean that only a few students are able to use the equipment in practical lessons within a limited timeframe. Also, instruction of techniques and skills are still mostly…
Descriptors: Foreign Countries, Engineering Education, Technical Education, Context Effect
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Yang, Jie Chi; Chen, Sherry Y. – Interactive Learning Environments, 2012
Recently, multimedia-based learning is widespread in educational settings. A number of studies investigate how to develop effective techniques to manage a huge volume of video sources, such as summarization and recommendation. However, few studies examine how these techniques affect learners' perceptions in multimedia learning systems. This…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Video Technology
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Hsiung, C. -M. – European Journal of Engineering Education, 2010
The present study conducts an experimental investigation to compare the efficiency of the cooperative learning method with that of the traditional learning method. A total of 42 engineering students are randomly assigned to the two learning conditions and are formed into mixed-ability groups comprising three team members. In addition to the…
Descriptors: Homework, Investigations, Prior Learning, Cooperative Learning
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Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education