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Lee, Hsin-Yu; Cheng, Yu-Ping; Wang, Wei-Sheng; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Educational Computing Research, 2023
Given the inadequacy of assessed outcomes (e.g., final exam) and the importance of evaluating the learning process in STEM education, we use deep learning to develop the STEM learning behavior analysis system (SLBAS) to assess the behavior of learners in STEM education. We map learner behavior to the ICAP (interactive, constructive, active,…
Descriptors: Learning Processes, Instructional Effectiveness, STEM Education, Student Behavior
Cheng, Yung-Hsun; Weng, Chia-Wen – South African Journal of Education, 2017
The current study focuses on the key roles that affect the success of a flipped classroom. The research was conducted with a questionnaire survey created from a study of literature review. Out of a total of 441 samples, 424 valid samples (96.14%) from teachers have been received. The study key conclusions are as follows: (1) a principal leadership…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Video Technology
Lu, Owen H. T.; Huang, Anna Y. Q.; Huang, Jeff C. H.; Lin, Albert J. Q.; Ogata, Hiroaki; Yang, Stephen J. H. – Educational Technology & Society, 2018
Blended learning combines online digital resources with traditional classroom activities and enables students to attain higher learning performance through well-defined interactive strategies involving online and traditional learning activities. Learning analytics is a conceptual framework and is a part of our Precision education used to analyze…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Data Collection
Chen, Hsiu-Ling; Chang, Chiung-Yun – Educational Technology & Society, 2017
This study explored student teachers' cognitive presence and learning achievements by integrating the SOP[superscript 2] Model in which self-study (S), online group discussion (O) and double-stage presentations (P[superscript 2]) were implemented in the flipped classroom. The research was conducted at a university in Taiwan with 31 student…
Descriptors: Educational Technology, Technology Uses in Education, Group Discussion, Computer Mediated Communication
Lin, Chi-Jen; Hwang, Gwo-Jen – Educational Technology & Society, 2018
Flipped classrooms have been widely adopted and discussed by school teachers and researchers in the past decade. However, few studies have been conducted to formally evaluate the effectiveness of flipped classrooms in terms of improving EFL students' English oral presentation, not to mention investigating factors affecting their flipped learning…
Descriptors: Educational Technology, Technology Uses in Education, English (Second Language), Second Language Instruction
Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
Chyr, Wen-Li; Shen, Pei-Di; Chiang, Yi-Chun; Lin, Jau-Bi; Tsai, Chia-Wen – Educational Technology & Society, 2017
This study explored the effects of online academic help-seeking (OAHS) and flipped learning (FL) on students' development of involvement, self-efficacy, and self-directed learning. A quasi-experiment was conducted to investigate whether students' involvement, self-efficacy, and self-directed learning increases over time with intervention by OAHS,…
Descriptors: Help Seeking, Homework, Video Technology, Technology Uses in Education
Bhagat, Kaushal Kumar; Chang, Cheng-Nan; Chang, Chun-Yen – Educational Technology & Society, 2016
The present study aimed to examine the effectiveness of the flipped classroom learning environment on learner's learning achievement and motivation, as well as to investigate the effects of flipped classrooms on learners with different achievement levels in learning mathematics concepts. The learning achievement and motivation were measured by the…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Mathematics Achievement
Yang, Jie Chi; Lin, Yi Lung; Liu, Yi-Chun – Environmental Education Research, 2017
Game-based learning has been gradually adopted in energy education as an effective learning tool because digital games have the potential to increase energy literacy and encourage behavior change. However, not every learner can benefit from this support. There is a need to examine how human factors affect learners' reactions to digital games for…
Descriptors: Educational Games, Teaching Methods, Video Games, Technology Uses in Education
Ou, Kuo-Liang; Tarng, Wernhuar; Chen, Yi-Ru – International Journal of Distance Education Technologies, 2018
Beginning learners of English frequently use flashcards as a tool for learning vocabulary. However, because of the consciousness difference between the picture-readers and picture-drawers on vocabularies, errors may be involved in the learners' comprehension of the vocabulary terms on the flashcards. This article develops and evaluates an English…
Descriptors: Foreign Countries, Vocabulary Development, English (Second Language), Second Language Learning
Yang, Tzu-Chi; Fu, Hseng-Tz; Hwang, Gwo-Jen; Yang, Stephen J. H. – Australasian Journal of Educational Technology, 2017
Mathematical skills have been recognised as a core competence for engineering and science students. However, learning mathematics has been recognised as a difficult and challenging task for most students, in particular, calculus for first-year students in university. Consequently, the development of effective learning strategies and environments…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics Skills, College Freshmen
Yueh, Hsiu-Ping; Huang, Jo-Yi; Chang, Chueh – Australasian Journal of Educational Technology, 2015
The purpose of this study was to investigate what factors affect students' adaptation and continued use of a Wiki system for collaborative writing tasks through an extension of the Unified Theory of Acceptance and Use of Technology (UTAUT). This study was conducted in a general education course in a university in northern Taiwan. Data were…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Cooperative Learning
Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
Chang, Rong-Chi; Chung, Liang-Yi; Huang, Yong-Ming – Interactive Learning Environments, 2016
The learning of plants has garnered considerable attention in recent years, but students often lack the motivation to learn about the process of plant growth. Also, students are not able to apply what they have learned in class in the form of observation, since plant growth takes a long time. In this study, we use augmented reality (AR) technology…
Descriptors: Plants (Botany), Teaching Methods, Student Motivation, Simulated Environment
Hong, Huang-Yao; Chiu, Chieh-Hsin – Australasian Journal of Educational Technology, 2016
This study explored how students viewed the role of ideas for knowledge work and how such a view was related to their inquiry activities. Data mainly came from students' online interaction logs, group discussion and inquiry, and a survey concerning the role of ideas for knowledge work. The findings suggest that knowledge building was conducive to…
Descriptors: Technology Uses in Education, Electronic Learning, Educational Technology, Interaction