Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Australasian Journal of… | 1 |
Educational Technology &… | 1 |
Interactive Learning… | 1 |
International Journal of… | 1 |
Journal of Educational… | 1 |
Journal of Educational… | 1 |
Author
Chang, Te-Jeng | 1 |
Chang, Ya-Wen | 1 |
Change, Mei-Yu | 1 |
Cheng, Kun-Hung | 1 |
Cheng, Ying-Hao | 1 |
Hao, Kuang-Chung | 1 |
Hsu, Pi-Shan | 1 |
Lee, Lai-Chung | 1 |
Lin, Chi-Hui | 1 |
Liou, Hsin-Hun | 1 |
Ou, Kuo-Liang | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Tests/Questionnaires | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 2 |
Elementary Secondary Education | 2 |
Higher Education | 2 |
Grade 5 | 1 |
Grade 9 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 6 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Cheng, Kun-Hung – Australasian Journal of Educational Technology, 2017
Since augmented reality (AR) has been increasingly applied in education recently, the investigation of students' learning experiences with AR could be helpful for educators to implement AR learning. With a quantitative survey using three questionnaires, this study explored the relationships among 153 students' perceived cognitive load, motivation,…
Descriptors: Cognitive Processes, Difficulty Level, Learning Experience, Statistical Analysis
Wong, Wing-Kwong; Yin, Sheng-Kai; Yang, Hsi-Hsun; Cheng, Ying-Hao – Educational Technology & Society, 2011
Geometry theorem proving involves skills that are difficult to learn. Instead of working with abstract and complicated representations, students might start with concrete, graphical representations. A proof tree is a graphical representation of a formal proof, with each node representing a proposition or given conditions. A computer-assisted…
Descriptors: Foreign Countries, Geometry, Mathematical Logic, Validity
Hsu, Pi-Shan; Chang, Te-Jeng – International Journal of Distance Education Technologies, 2011
The objective of this research is to validate the algorithm of learning effort which is an indicator of a new real-time and non-interfering based diagnostic technique. IC3 Mentor, the adaptive e-learning platform fulfilling the requirements of intelligent tutor system, was applied to 165 university students. The learning records of the subjects…
Descriptors: Foreign Countries, Distance Education, Mathematics, Educational Diagnosis
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums

Lin, Chi-Hui – Journal of Educational Computing Research, 2002
Describes a study that determined the implications of computer graphics types and epistemological beliefs with regard to the design of computer-based mathematical concept learning with elementary school students in Taiwan. Discusses the factor structure of the epistemological belief questionnaire, student performance, and students' attitudes…
Descriptors: Academic Achievement, Beliefs, Computer Assisted Instruction, Computer Graphics