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Showing 1 to 15 of 22 results Save | Export
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Chen, Yen-Chun – EURASIA Journal of Mathematics, Science & Technology Education, 2017
As pupils are largely increased the opportunities to contact digital games, the effect of digital games has been broadly discussed and studied. Digital games no longer play the function of entertainment, but could assist students in more active learning and deeper and broader learning, when being applied to instruction. It is limited to learn in…
Descriptors: Educational Games, Computer Uses in Education, Computer Games, Student Motivation
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Hung, Hui-Chun; Shwu-Ching Young, Shelley; Lin, Kuo-Chin – Technology, Pedagogy and Education, 2018
Physical education (PE) is an important subject in higher education that specifically targets motor skills in health-enhancing activities. This study aimed to explore how mobile technology could be integrated into a badminton course to enhance learners' motivation and badminton skills. The experiment was conducted in the university badminton…
Descriptors: Racquet Sports, Handheld Devices, Student Motivation, Physical Education
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Bhagat, Kaushal Kumar; Liou, Wei-Kai; Michael Spector, J.; Chang, Chun-Yen – Interactive Learning Environments, 2019
Augmented reality (AR) is growing in popularity in teaching and learning due in part to powerful new technologies. What has yet to be well established is when and with which learners and learning tasks AR is an effective approach. Therefore, the aim of this study was to examine the effectiveness of using AR-based formative assessment for improving…
Descriptors: Formative Evaluation, Information Technology, Feedback (Response), Academic Achievement
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Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
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Reynolds, Barry Lee – Computers in the Schools, 2015
Lack of knowledge in the conventional use of vocabulary and multiword patterns in one's respective field of expertise causes Taiwanese students to produce academic writing that is markedly "non-nativelike." This is because Taiwanese students are first and foremost second language readers and often have difficulty "picking up…
Descriptors: Foreign Countries, Graduate Students, Academic Discourse, Reading
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Wu, Pin-hsiang Natalie; Kawamura, Michelle – JALT CALL Journal, 2014
With a growing demand for learning English and a trend of utilizing computers in education, methods that can achieve the effectiveness of computer-mediated communication (CMC) to support language learning in higher education have been examined. However, second language factors manipulate both the process and production of CMC and, therefore,…
Descriptors: English (Second Language), Second Language Instruction, Correlation, Computer Mediated Communication
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Chen, Yiling – Journal of International Education Research, 2013
The notion of collaborative learning and teaching in foreign language education has been popular for decades. This concept focuses on learners and encourages them to learn a language by experiential and shared learning. The learners are believed to learn best if they learn through the conscious or unconscious internalization of their own or…
Descriptors: Educational Technology, Social Networks, Internet, Web Sites
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Yang, Li-Hsueh; Huang, Iwen – British Journal of Educational Technology, 2013
Educational computer games have been recognized as being a promising approach for motivating students to learn. Nevertheless, previous studies have shown that without proper learning strategies or supportive models, the learning achievement of students might not be as good as expected. In this study, a knowledge engineering approach is proposed…
Descriptors: Computer Games, Educational Games, Elementary School Science, Science Instruction
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Jou, Min; Liu, Chi-Chia – Interactive Learning Environments, 2012
This article describes an implementation of interactive virtual environments that have been designed for supporting the education of technical skills in material processing technology. The developed web-based systems provide the capability to train students in the technical skills of material processing technology without the need to work on…
Descriptors: Virtual Classrooms, Semantics, Internet, Web Based Instruction
Lin, Grace Hui Chin; Tsai, Tony Kung Wan; Chien, Paul Shih Chieh – Online Submission, 2011
Numerous scholars have recommended computer games can function as influential motivation stimulants of English learning, showing benefits as learning tools (Clarke and Dede, 2007; Dede, 2009; Klopfer and Squire, 2009; Liu and Chu, 2010; Mitchell, Dede & Dunleavy, 2009). This study aimed to further test and verify the above suggestion,…
Descriptors: Second Language Learning, Games, Student Motivation, Stimuli
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Lee, Chun-Yi; Yuan, Yuan – International Journal of Science and Mathematics Education, 2010
This study explored gender differences in the relationship between young people's mathematics attitudes and their perceptions toward virtual manipulatives. Seven hundred eighty junior high school adolescents who participated in the problem-solving activity using virtual manipulatives were selected for examination. The study found the male…
Descriptors: Student Motivation, Adolescents, Gender Differences, Mathematics Instruction
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Wu, Wen-chi Vivian; Yen, Ling Ling; Marek, Michael – Educational Technology & Society, 2011
Teachers of English as a Foreign Language (EFL) in Taiwan often use an outdated lecture-memorization methodology resulting in low motivation, confidence, and ability on the part of students. Innovative educators are exploring use of technology, such as videoconferences with native speakers, to enrich the classroom; however few guidelines have been…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, College Students
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Huang, Hsin-Chou – ReCALL, 2013
This study designed and developed a web-based reading strategy training program and investigated students' use of its features and EFL teachers' and students' perceptions of the program. The recent proliferation of online reading materials has made information easily available to L2 readers; however, L2 readers' ability to deal with them requires…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Second Language Learning
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Wu, Wen-chi Vivian; Marek, Michael – Turkish Online Journal of Educational Technology - TOJET, 2010
This study examines the relationships among the three essential language-related components--motivation, confidence, and ability--following a series of live videoconference interactions between Taiwanese EFL students and a native speaker. 227 students enrolled in the five advanced conversation classes at a private technical university in central…
Descriptors: Student Motivation, Interaction, Foreign Countries, Native Speakers
Marek, Michael W. – Online Submission, 2008
This presentation describes the methodology used by Dr. Michael Marek of Wayne State College, Nebraska USA, and Dr. Vivian Wu of Chienkuo Technology University, Taiwan, for English language instruction in Taiwan using Internet videoconferencing, and their research findings after three semesters. Initial student reaction was positive. Quantitative…
Descriptors: Instructional Design, State Colleges, Student Motivation, Active Learning
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