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Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Lan, Yu-Ju; Kan, Yu-Hsuan; Sung, Yao-Ting; Chang, Kuo-En – Language Learning & Technology, 2016
The aim of this study was to determine the effects of different types of language tasks performed in Second Life (SL) on the oral performance of beginners of Chinese as a Second Language (CSL), focusing on oral accuracy. The 30 CSL beginners who participated in this study were randomly divided into two groups (n = 15 per group), required to…
Descriptors: Oral Language, Second Language Learning, Mandarin Chinese, Accuracy
Freiermuth, Mark R.; Huang, Hsin-chou – Language Teaching Research, 2012
This study examines the motivation of 20 Japanese students of English as a foreign language (EFL) who chatted electronically with 19 Taiwanese EFL students using online synchronous chat software. In particular, we were interested in four factors that affect task-based motivation: the willingness to communicate, task attractiveness, task…
Descriptors: Learning Motivation, Interaction, Foreign Countries, English (Second Language)