NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Policymakers1
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 36 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Liwen – Educational Technology & Society, 2023
The aim of this Q-study was to identify and categorize learners' learning styles and preferences with regard to the incorporation of gamification-enhanced activities in a partially flipped gamified classroom during a Taiwan university eighteen week's Introduction to Marketing course. Q-methodology was used because it identifies assorted viewpoints…
Descriptors: Cognitive Style, Flipped Classroom, Teaching Methods, Q Methodology
Peer reviewed Peer reviewed
Direct linkDirect link
Chou, Chih-Lun; Hung, Min-Ling; Tsai, Chia-Wen; Chang, Yu-Chih – British Journal of Educational Technology, 2020
The aim of this research is to examine the dimensions of junior high school teachers' readiness for implementing a flipped classroom approach and to construct and validate an instrument--the Flipped-Classroom Teacher Scale (FCTS). Two sets of samples (170 and 495 junior high school teachers) served to explore and confirm the constructs of the FCTS…
Descriptors: Blended Learning, Teaching Methods, Junior High School Teachers, Construct Validity
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Chien-Liang – Journal of Science Education and Technology, 2018
This study sought to develop a self-report instrument to be used in the assessment of the project competences of college students engaged in online project-based learning. Three scales of the KIPSSE instrument developed for this study, namely, the knowledge integration, project skills, and self-efficacy scales, were based on related theories and…
Descriptors: College Students, Online Courses, Student Projects, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Wen-Hui; Liu, Yuan-Chen; Huang, Tzu-Hua – Journal of Computer Assisted Learning, 2017
The purpose of this study is to develop a multi-dimensional scale to measure students' awareness of key competencies for M-learning and to test its reliability and validity. The Key Competencies of Mobile Learning Scale (KCMLS) was determined via confirmatory factor analysis to have four dimensions: team collaboration, creative thinking, critical…
Descriptors: Test Construction, Multidimensional Scaling, Electronic Learning, Test Reliability
Peer reviewed Peer reviewed
Direct linkDirect link
Reynolds, Barry Lee – Language Learning Journal, 2017
This article reports on an investigation of the suitability of mobile vocabulary games for inducing a state of incidental vocabulary acquisition. Draw Something, a social digital drawing game in which players draw and guess words, was selected as a focus for this investigation. Results from an exploratory factor analysis of the questionnaire data…
Descriptors: Educational Games, Vocabulary Development, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Bhagat, Kaushal Kumar; Wu, Leon Yufeng; Chang, Chun-Yen – Educational Technology & Society, 2016
In the twenty-first century, online learning has evolved as a worldwide platform to connect, collaborate and engage users in the learning process. Online learning today is integrated with social network connectivity, which builds an ecosystem for interaction between students, teachers, and professors from every corner of the world, providing them…
Descriptors: Online Courses, Technology Uses in Education, Teaching Methods, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Yu-Ren; Hung, Cheng-Yu; Hung, Jeng-Fung – International Journal of Science Education, 2017
This study investigated two science teachers' meta-strategic knowledge (MSK) of argumentation teaching by applying the repertory grid technique (RGT). One teacher was a novice, while the other was experienced in teaching argumentation. Using the RGT, we elicited the objectives and strategies of the two teachers regarding their argumentation…
Descriptors: Science Teachers, Knowledge Base for Teaching, Persuasive Discourse, Beginning Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Luo, Yi-Fang; Yang, Shu Ching – Journal of Educational Computing Research, 2016
In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…
Descriptors: Teaching Methods, Elementary School Students, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chao, Pen-Chiang – European Journal of Educational Research, 2017
The purpose of this study was to develop a scale for assessing teachers' self-determination instruction and to test the validity and reliability of this tool. The subjects included 315 teachers recruited from elementary and junior high schools nationwide in Taiwan. The Teaching Self-Determination Scale (TSDS) developed in this study aimed at…
Descriptors: Teaching Methods, Measures (Individuals), Validity, Reliability
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Yueh-Min; Hwang, Jan-Pan; Chen, Sherry Y. – Interactive Learning Environments, 2016
Cognitive styles have been regarded as a crucial factor that affects the effectiveness of web-based learning (WBL). Previous research indicated that educational settings that match with students' cognitive styles can enhance students' learning performance, which is, however, linked to their emotion. Various physiological signals can be applied to…
Descriptors: Web Based Instruction, Cognitive Style, Educational Environment, Emotional Response
Peer reviewed Peer reviewed
Direct linkDirect link
Lu, Fang-Chen; Chang, Ben – Educational Technology & Society, 2016
With the advantages of an engaged and authentic role-play game (RPG), this study aims to develop an RPG-enhanced English for specific purposes (ESP) vocabulary-acquisition framework, providing teachers and students a systematic way to incorporate RPG into ESP learning. The framework is composed of five parts: goal, three-level vocabulary sets, RPG…
Descriptors: Role Playing, Educational Games, English for Special Purposes, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Wan-Chen; Chiang, Chia-Hsun; Chuang, Hsueh-Hua – Educational Gerontology, 2015
This study investigated the relationships of teacher efficacy, perceived organizational control, and the teacher-student age gap with teachers' retirement attitudes. Stratified random sampling was adopted to collect survey responses. A total of 498 valid surveys from 33 elementary schools were collected. Correlational analyses revealed significant…
Descriptors: Teacher Retirement, Elementary School Teachers, Teacher Attitudes, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Chun-Yi; Chen, Ming-Jang – Journal of Educational Computing Research, 2014
Previous studies on the effects of virtual and physical manipulatives have failed to consider the impact of prior knowledge on the efficacy of manipulatives. This study focuses on the learning of plane geometry in junior high schools, including the sum of interior angles in polygons, the sum of exterior angles in polygons, and the properties of…
Descriptors: Manipulative Materials, Teaching Methods, Educational Technology, Junior High Schools
Previous Page | Next Page »
Pages: 1  |  2  |  3