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Yang, Jie Chi; Lin, Yi Lung; Liu, Yi-Chun – Environmental Education Research, 2017
Game-based learning has been gradually adopted in energy education as an effective learning tool because digital games have the potential to increase energy literacy and encourage behavior change. However, not every learner can benefit from this support. There is a need to examine how human factors affect learners' reactions to digital games for…
Descriptors: Educational Games, Teaching Methods, Video Games, Technology Uses in Education
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Hsu, Shih-Jang – Journal of Environmental Education, 2004
This study assessed the effects of an environmental education (EE) course on college students' responsible environmental behavior and associated environmental literacy variables. This undergraduate course emphasized issue investigating-evaluation and action training. A nonequivalent control group design was used. The results of this study showed…
Descriptors: Teaching Methods, Program Development, College Students, Locus of Control
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Brown, Michael B.; Aoshima, Megumi; Bolen, Larry M.; Chia, Rosina; Kohyama, Takaya – School Psychology International, 2007
The purpose of this study is to examine the relationship between approaches to learning and locus of control of students from the USA, Japan, and Taiwan. The results show that students from the USA utilized more rote memory learning compared to students from Japan and Taiwan, while students from Japan were more likely to be "Achieving"…
Descriptors: Cognitive Style, Concept Mapping, Locus of Control, Cultural Traits