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Showing 1 to 15 of 39 results Save | Export
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Ronilo Palle Antonio; Maricar Sison Prudente – International Journal of Education in Mathematics, Science and Technology, 2024
Demonstrating higher-order thinking skills is crucial for thriving in a volatile, uncertain, complex, and ambiguous (VUCA) environment. In science education, inquiry-based learning has increasingly been recognized as a potent approach to stimulate students' higher-order thinking skills. While prior research has shown evidence of its positive…
Descriptors: Active Learning, Inquiry, Thinking Skills, Science Education
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Megala Rajendran; Moniza Ray; Ajit Ilangovan; Vinoth Kumar Chokkalingam; Anand Binod Singh – Language Teaching Research Quarterly, 2024
Digital games are increasingly used in education to boost engagement and reduce stress. Digital game-based learning (DGBL) has improved the learning experience. However, further investigation is needed to determine the specific impact of commercially available, off-the-shelf (COTS) video games on English language skills. This study provides a…
Descriptors: Video Games, Second Language Learning, English (Second Language), Language Skills
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Yu-Ching Chen – Innovations in Education and Teaching International, 2025
Occupational safety and health education is usually lecture-based, and students generally have limited retention. Immersive virtual reality (IVR) facilitates students to learn and explore more actively in safe environments. However, learning with the aid of IVR may not guarantee better learning achievement, practical skills, and positive…
Descriptors: Occupational Safety and Health, Computer Simulation, Educational Technology, Technology Uses in Education
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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
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Wan-Ju Liao; Chieh-Hsin Tang – SAGE Open, 2023
Developing design concepts is crucial in architectural engineering education, yet helping students to develop these concepts is a challenging task. Despite previous research exploring design concepts, statistical analysis is scarce to evaluate their effectiveness. This study used the body movement methods from existing literature, combined with…
Descriptors: Architectural Education, Engineering Education, Design, Teaching Methods
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Tseng, Sheng-Shiang – Asia-Pacific Education Researcher, 2020
Concept mapping activities have been used to enhance critical thinking skills as an essential competency for 21st century learners. However, little information has been provided about the relationship between different concept mapping activities and critical thinking skills. This study aimed to examine the effects of the fill-in-the-map activity…
Descriptors: Foreign Countries, Concept Mapping, Critical Thinking, Thinking Skills
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Hui-Hsuan Chung; Szu-Yin Chu; Shu-Hsuan Kung; Wan-Chen Lin – Child Language Teaching and Therapy, 2024
This study evaluated the effect of peer-assisted learning strategies (PALS) intervention on the language and story comprehension skills of two kindergartners with developmental delays from a special education class while reading a digital storybook. The study was conducted in Taiwan with participants who spoke Mandarin Chinese. This study was a…
Descriptors: Educational Technology, Story Reading, Reading Comprehension, Kindergarten
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Özkaya, Perihan Gülce – International Journal of Progressive Education, 2022
Digital storytelling is a method often preferred in the education process in terms of its appeal to different senses by creating a multimedia environment, and it may also be used in the development of language skills as it often includes both textual and audio elements. The current study investigates the research trends of digital storytelling,…
Descriptors: Story Telling, Multimedia Instruction, Multimedia Materials, Turkish
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Chuang, Tsung-Yen; Yeh, Martin K.-C.; Lin, Yu-Lun – Educational Technology & Society, 2021
Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate…
Descriptors: Game Based Learning, Video Games, Computer Games, Puzzles
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Luo, Yu-Jy – Innovations in Education and Teaching International, 2019
The purpose of this study was to determine the influence of problem-based learning (PBL) on skill development and learning effectiveness in physical education. One university physical education class was taught using the PBL method, and a second class received traditional instruction. Before and after the teaching experiment, the students were…
Descriptors: Problem Based Learning, Skill Development, Physical Education, College Students
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Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
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Dolapçioglu, Sevda; Gürkan, Burcu – International Journal of Curriculum and Instructional Studies, 2020
This study aims to unify the effect size of experimental studies that were carried out to determine the effect of teaching strategies, methods and techniques on creative thinking skills, and to find out whether this effect size was of significant differences for certain variables. A meta-analysis of 19 studies investigating the effect of teaching…
Descriptors: Instructional Effectiveness, Teaching Methods, Active Learning, Creativity
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Chiang, Tosti Hsu-Cheng; Yang, Stephen J. H.; Yin, Chengjiu – Interactive Learning Environments, 2019
Physical education emphasizes learning sports skills, which is why it is usually conducted in a face-to-face manner. Instructors focus on explaining rules and demonstrating moves, which the learners are required to repeat and imitate. Flipped classrooms have become a trend; thus, the present study investigated their influence on physical…
Descriptors: Physical Education, Team Sports, Gender Differences, Homework
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Chou, Mu-Hsuan – Language Education & Assessment, 2021
Speaking a foreign language is a complicated process that involves linguistic competence, skills, and strategy use. Communicating through English in English for Academic Purposes courses is a basic requirement for EFL learners, but it can be a challenge. To improve the quality of speech, strengthen components of speaking competence, and raise…
Descriptors: Learning Strategies, Second Language Learning, Second Language Instruction, Comparative Analysis
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