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Cheng-Yueh Jao; Hui-Chin Yeh; Wan-Rou Huang; Nian-Shing Chen – Computer Assisted Language Learning, 2024
While previous studies have focused on the outcomes of using dubbing apps to foster learner's development of English-speaking ability, this study, grounded in cognitive apprenticeship (CA), is an investigation of the learning processes, which included modeling, coaching, scaffolding, articulation, reflection, and exploration, involved in the use…
Descriptors: Video Technology, Audiovisual Aids, Audio Equipment, Translation
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Lin, Rae Ping; Wu, Wen-Chi Vivian – Educational Technology & Society, 2023
This qualitative study aims to explore how the production of language learning materials using spherical video-based virtual reality (SVVR) affords pre-service teachers multiliteracy development while also attempting to discover their perceptions toward adopting this emerging technology for future language teaching. Data from multiple sources was…
Descriptors: Multiple Literacies, Preservice Teachers, Teacher Education Programs, Teaching Methods
Wu, Wen-Chi Vivian; Lin, I-Ting Doris; Marek, Michael W.; Ou Yang, Fang-Chuan – SAGE Open, 2021
Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary…
Descriptors: Figurative Language, Second Language Learning, Second Language Instruction, English (Second Language)
Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
Liu, Li-Ying; Cheng, Meng-Tzu – Turkish Online Journal of Educational Technology - TOJET, 2015
This study reports on a measurement that is used to investigate interactivity in the classrooms and examines the impact of integrating the interactive projector into middle school science classes on classroom interactivity and students' biology learning. A total of 126 7th grade Taiwanese students were involved in the study and quasi-experimental…
Descriptors: Efficiency, Biology, Learning Processes, Science Instruction
Sun, Chuen-Tsai; Wang, Dai-Yi; Chang, Yu-Yeh – Educational Technology & Society, 2013
Computer simulation users can freely control operational factors and simulation results, repeat processes, make changes, and learn from simulation environment feedback. The focus of this paper is on simulation-based design tools and their effects on student learning processes in a group of 101 Taiwanese senior high school students. Participants…
Descriptors: Foreign Countries, High School Freshmen, Cognitive Style, Design
Chou, Mei-Ju; Cheng, Jui-Ching – Universal Journal of Educational Research, 2015
The participation of parents-shared reading with children is a topic that has generated a lot of attention among many researchers in the world. For the use of picture story books, which have caused positive impact on the child's learning process, has also been recommended as the best strategies to develop children's aesthetic ability. The purpose…
Descriptors: Parent Child Relationship, Oral Reading, Picture Books, Childrens Literature
Yeh, Aiden – Research-publishing.net, 2015
This paper describes a teacher's reflections on a technology-enhanced project-based learning approach to teaching an ESP-business lesson on product development, which is part of the curriculum for Conference English and Meetings Practice (CEMP), a business-track course for the Adult Continuing Education program at a private university in southern…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Video Technology
Chen, Hsing-Shun; Liou, Chuen-He – International Association for Development of the Information Society, 2014
In a hospital, clinical teachers must also care for patients, so there is less time for the teaching of clinical courses, or for discussing clinical cases with interns. However, electronic learning (e-learning) can complement clinical skills education for interns in a blended-learning process. Students discuss and interact with classmates in an…
Descriptors: Radiology, Allied Health Occupations, Online Courses, Web Based Instruction
Cheng, Kun-Hung; Hou, Huei-Tse – Technology, Pedagogy and Education, 2015
Previous research regarding peer assessment has investigated the relationships between peer feedback and learners' performance. However, few studies investigate in-depth learning processes during technology-assisted peer assessment activities, particularly from affective, cognitive, and metacognitive perspectives. This study conducts a series of…
Descriptors: Behavior Patterns, Student Behavior, Metacognition, Peer Evaluation
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
Yu, Pao-Ta; Liao, Yuan-Hsun; Su, Ming-Hsiang; Cheng, Po-Jen; Pai, Chun-Hsuan – International Review of Research in Open and Distance Learning, 2012
A rapid scene indexing method is proposed to improve retrieval performance for students accessing instructional videos. This indexing method is applied to anchor suitable indices to the instructional video so that students can obtain several small lesson units to gain learning mastery. The method also regulates online course progress. These…
Descriptors: Information Retrieval, Tests, Teaching Methods, Electronic Learning
Sun, Yu-Chih; Yang, Fang-Ying – Computer Assisted Language Learning, 2015
The present study integrates service learning into English as a Foreign Language (EFL) speaking class using Web 2.0 tools--YouTube and Facebook--as platforms. Fourteen undergraduate students participated in the study. The purpose of the service-learning project was to link service learning with oral communication training in an EFL speaking class…
Descriptors: Service Learning, Web 2.0 Technologies, English (Second Language), Second Language Learning
Lin, Lu-Fang – Journal of Educational Computing Research, 2011
This study reports the strategies used by second language learners to comprehend computerized video material. In total, 211 students taking an English course in a public university in Taiwan joined the study, conducted over 1 academic year during which 63 students were involved in the pilot study in the first semester, and 148 joined the formal…
Descriptors: Video Technology, Comprehension, Questionnaires, Memory