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Shu-Chen Wang; Hui-Ting Wang – Journal of Teaching in Physical Education, 2024
The Three-Tier Video Modeling intervention model was derived from the theory of Response to Intervention. This pilot study aimed to demonstrate the application of the Three-Tier Video Modeling model with a top-down approach in teaching physical activity to a 4-year-old boy with autism spectrum disorder and his typically developing peers. The study…
Descriptors: Physical Activities, Young Children, Autism Spectrum Disorders, Video Technology
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Jia-Yin Wang; Hui-Ting Wang; Fang Yu Lin; Wen-Wen Chen – Educational Technology & Society, 2024
Developing adaptive skills poses a significant challenge for children with autism spectrum disorder (ASD). Personal hygiene, including hand-washing, was particularly important during the COVID-19 pandemic. Video self-modeling (VSM) is an effective strategy for teaching adaptive skills due to its inherent individualization nature. However, the…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Hygiene, Skill Development
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Cheng-Yueh Jao; Hui-Chin Yeh; Wan-Rou Huang; Nian-Shing Chen – Computer Assisted Language Learning, 2024
While previous studies have focused on the outcomes of using dubbing apps to foster learner's development of English-speaking ability, this study, grounded in cognitive apprenticeship (CA), is an investigation of the learning processes, which included modeling, coaching, scaffolding, articulation, reflection, and exploration, involved in the use…
Descriptors: Video Technology, Audiovisual Aids, Audio Equipment, Translation
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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
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Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
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Leechin Heng; Hui-Chin Yeh – Educational Research, 2024
Background: In a time of rapid technological change, there is a need to provide students with relevant learning opportunities to support the development of their transferable skills. Purpose: Set in a higher education context in Taiwan, this study sought to investigate how students perceived their engagement with a task-based, multimedia project…
Descriptors: Foreign Countries, Skill Development, Transfer of Training, Active Learning
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Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
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Chiang, Tosti Hsu-Cheng; Yang, Stephen J. H.; Yin, Chengjiu – Interactive Learning Environments, 2019
Physical education emphasizes learning sports skills, which is why it is usually conducted in a face-to-face manner. Instructors focus on explaining rules and demonstrating moves, which the learners are required to repeat and imitate. Flipped classrooms have become a trend; thus, the present study investigated their influence on physical…
Descriptors: Physical Education, Team Sports, Gender Differences, Homework
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Hung, Shao-Ting Alan – Educational Technology & Society, 2019
Creating digital stories refers to the practice of combining narrative with digital content, including images, sound, animation and video, to create a short movie. Although studies on digital storytelling abound in the literature, few focus on English as a Foreign Language (EFL) students' story development process or explore the skills they employ…
Descriptors: English Language Learners, English (Second Language), Story Telling, Video Technology
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Chiang, Chung-Hsin; Chu, Ching-Lin; Lee, Tsung-Chin – Autism: The International Journal of Research and Practice, 2016
Joint attention intervention for children with autism spectrum disorders was focused on improving joint engagement and joint attention skills. The purpose of this study was to develop a caregiver-mediated joint engagement intervention program combined with body movement play to investigate the effects of joint engagement/joint attention skills in…
Descriptors: Intervention, Young Children, Autism, Pervasive Developmental Disorders
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Chou, Wan-Chi; Lee, Gabrielle T.; Feng, Hua – Education and Training in Autism and Developmental Disabilities, 2016
The purpose of this study was to investigate the effectiveness of a behavioral art program in improving social skills for two children with autism in group settings. A multiple probe design across behaviors was used. The results indicated that for both children, the program increased the percentages of spontaneous verbal communications,…
Descriptors: Art Therapy, Behavior Modification, Children, Interpersonal Competence
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Chang, Ching; Chang, Chih-Kai – The EUROCALL Review, 2014
The study is based on the use of a flexible learning framework to help students improve information processes underlying strategy instruction in EFL listening. By exploiting the online videotext self-dictation-generation (video-SDG) learning activity implemented on the YouTube caption manager platform, the learning cycle was emphasized to promote…
Descriptors: Listening Skills, Skill Development, Metacognition, Video Technology