ERIC Number: EJ1470478
Record Type: Journal
Publication Date: 2025-May
Pages: 22
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: EISSN-1573-7608
Available Date: 2024-11-19
Education in the Metaverse: Developing Virtual Reality Teaching Materials for K-12 Natural Science
Education and Information Technologies, v30 n7 p8637-8658 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate scientific experiments in chemistry, biology, or physics that would require handling dangerous chemicals or biological samples, mitigating real-world experimental risks. This study investigated the effective use of emerging technologies in K-12 education through the development of a VR teaching material "Escape from the Material Room" for junior high school students with the goals of cultivating students' core competencies in self-directed learning and enhance the learning experience. The development process involved two stages: first, 45 university students participated in a preliminary usability assessment, providing feedback that led to minor interface adjustments. Subsequently, 25 junior high school students engaged with the optimized VR material as a supplementary course. Through detailed analysis of system usability, user satisfaction, and learning behavior, the study found that the key factors enhancing the effectiveness of VR teaching materials include interaction design, the intuitiveness of the user interfaces, and the integration of teaching content with learning objectives. The findings highlight the potential of VR to promote educational innovation and enhance the learning experience. By incorporating VR's unique features, such as immersion and interactivity, into teaching and learning, educators can create more engaging and effective learning environments.
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education, Computer Uses in Education, Junior High School Students, Instructional Effectiveness, Usability, Student Satisfaction, Student Behavior, Science Instruction, Foreign Countries
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Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Secondary Education; Junior High Schools; Middle Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Taiwan
Grant or Contract Numbers: N/A
Author Affiliations: 1National University of Kaohsiung, Kaohsiung City, Republic of China (Taiwan)