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Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
Pierce, Dennis – Community College Journal, 2023
As community colleges create or enhance their online learning programs, campus leaders must find ways to make these experiences equitable for all students, so that everyone has a fair chance at success. Colleges are using a wide array of innovative strategies to do this. These methods include designing online courses with inclusion in mind,…
Descriptors: Equal Education, Electronic Learning, School Orientation, Learning Management Systems
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Jamie Crosswhite – Community Literacy Journal, 2024
This article delves into an exploration of the transformative journey of integrating walking methodologies within the context of a Technical Writing in the Community service-learning course, which is offered at a Hispanic Serving Institution (HSI) located in south Texas. These walking methods, founded on the principle of engaging the physical body…
Descriptors: Integrated Activities, Technical Writing, Service Learning, Physical Activities
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Garrison, Steve – Honors in Practice, 2022
Amid social distancing restrictions, community gardening becomes a focal point of one honors program. While providing fresh produce to the campus food pantry, this student-run initiative generates a new setting for experiential and service learning.
Descriptors: Gardening, Honors Curriculum, Experiential Learning, Service Learning
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Childs, Joshua; Taylor, Z. W. – Technology, Knowledge and Learning, 2022
As districts nationwide transitioned online to deliver remote or hybrid instruction as a result of the COVID-19 pandemic, the Internet has become an increasingly important space for K-12 students, teachers, and many other stakeholders. This brief discusses the utility of Internet metrics to measure K-12 district websites and its usefulness for…
Descriptors: Blended Learning, Distance Education, COVID-19, Pandemics
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Doleshal, B. – PRIMUS, 2023
This article presents an experience in teaching mathematical thinking through games in a math course for non-science majors. The course described here has run twice on the campus of Sam Houston State University and is a combination of escape room pedagogy and game-based pedagogy. From these courses, I note an increased engagement of students with…
Descriptors: Game Based Learning, Mathematics Education, Nonmajors, Cooperative Learning
Vander Ark, Tom – Educational Leadership, 2021
Throughout the pandemic, the Getting Smart team (which Tom Vander Ark leads as CEO) worked with public school districts in Kansas, Missouri, and Texas, as well as charter schools in six additional states to support hybrid, virtual, and return-to-school strategies and plans. During the year and a half that education systems spent in crisis…
Descriptors: COVID-19, Pandemics, Educational Change, Educational Trends
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Sweany, Noelle Wall; Finbow, Emily; Li, Yun; Burgner, Rebecca L. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper offers lessons learned from a partnership between the Texas A&M School of Innovation (I-School) and the Texas A&M Educational Technology program. Taking on the I-School as a "client," online graduate students in an Advanced Instructional Design course spent a semester designing the first of a set of online educational…
Descriptors: Interdisciplinary Approach, Authentic Learning, Distance Education, Institutional Cooperation
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Li, Yun; Sears, Nicholas A.; Murray, Ian V. J.; Yadav, Kamlesh K. – AERA Open, 2021
The medical education system in the United States has gone through a rapid transition to emergency remote teaching as a consequence of the COVID 19 pandemic. For the Engineering Medicine (EnMed) track of the College of Medicine at Texas A&M University, the most challenging aspects are the transition from in-class team-based learning (TBL) to…
Descriptors: Cooperative Learning, Medical Education, COVID-19, Pandemics
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Russ Hodges; Jonathan Lollar; Taylor Acee – Learning Assistance Review, 2022
Since the 1920s, colleges have offered how-to-study courses orientating students to the rituals of academic study. We present an historical overview of these courses by highlighting major developments including the emergence of courses that evolved from skill-based curriculum underpinned by behaviorism to strategy-based curriculum underpinned by…
Descriptors: Study Skills, Courses, Educational History, Behaviorism
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Harvey-Torres, Rosalyn; Cervantes-Soon, Claudia; Brochin, Carol – Journal of Adolescent & Adult Literacy, 2023
Literacy scholars have noted the importance of drawing upon all of one's linguistic resources and experiences to make sense of texts. However, literacy instruction is often shaped by restrictive and punitive policies that limit the learning experiences and opportunities offered to racialized bi/multilingual students from low-income communities. We…
Descriptors: Preservice Teachers, Bilingual Students, Educational Policy, Literacy Education
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Kalianne L. Neumann; Susan L. Stansberry; Crystal L. Del Rosso; Stacey S. Welch; Toni A. Ivey – International Journal of Designs for Learning, 2021
Moonshot is the redesign of NASA's High School Aerospace Scholars (HAS), which traditionally engaged Texas high school juniors in a 16-week online course for credit and an intense week-long onsite experience working in teams with experts at NASA's Johnson Space Center (JSC). Due to the novel coronavirus (COVID-19), our challenge was to design,…
Descriptors: High School Students, Aerospace Education, Instructional Design, Online Courses
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Tricia Kuon; Jodi Philbrick; Diane Gill – Journal of Education for Library and Information Science, 2024
In fall 2019, an electronic portfolio (ePortfolio) was implemented as the capstone project requirement for the Master's degree program with majors in library science and information science at the University of North Texas. This reflection provides a synopsis of the process of implementing an electronic portfolio as a capstone project, including…
Descriptors: Library Science, Information Science Education, Capstone Experiences, Portfolio Assessment
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Camille S. Talbert; Cole Sussman; Kelly C. Johnston – Texas Association for Literacy Education Yearbook, 2023
This article is guided by a commitment to equitable, affirming, child-centered literacy education, and the belief that student-led inquiry can be embraced within schools since this is an authentic way for children to learn about their world. This article describes how elementary educators can use an inquiry-based researcher's workshop to integrate…
Descriptors: Grade 4, Literacy, Social Studies, Elementary School Teachers
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Bolinger, Alexander R.; Burch, Tyler C. – Management Teaching Review, 2020
Organizational culture is a popular topic in management classes, but teaching about culture in a way that undergraduate students can relate to can be a challenge. In this article, we describe the Texas A&M culture exercise, which draws attention to how to diagnose and evaluate organizational culture using each of Schein's three layers of…
Descriptors: Organizational Culture, Business Administration Education, Undergraduate Students, Student Educational Objectives
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