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Kinczkowski, Linda; Cardon, Phillip; Speelman, Pamela – Technology and Engineering Teacher, 2015
This paper provides examples of Aid-to-Thought uses in urban decision making, classroom laboratory planning, and in a ship antiaircraft defense system. Aid-to-Thought modeling and simulations are tools students can use effectively in a STEM classroom while meeting Standards for Technological Literacy Benchmarks O and R. These projects prepare…
Descriptors: Technological Literacy, Benchmarking, Computer Simulation, Computer Graphics
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Tarter, Jim; Beal, Brent D. – Journal of Learning in Higher Education, 2013
As faculty charged with the continued development and delivery of our college's capstone strategy course, we implemented a student-written, faculty-facilitated (SWIF) case project into the curriculum beginning in the spring semester of 2011. Our objective was to integrate three main areas of our professional lives: teaching (i.e. student…
Descriptors: Undergraduate Students, Program Implementation, Student Projects, Student Developed Materials
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Odom, Summer F.; Boyd, Barry L.; Williams, Jennifer – Journal of Leadership Education, 2012
Within personal leadership education courses, leadership educators should include experiences which help students develop themselves as leaders. In this article, the authors discuss results from a qualitative research study involving the analysis of Personal Growth Project (PGP) assignments in a personal leadership education collegiate course. The…
Descriptors: Leadership, Assignments, Qualitative Research, Leadership Training
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Grau, Stacy Landreth; Akin, Robert – Marketing Education Review, 2011
As educators, we have two missions. First, we must serve our students--they are both our customer and our product. Second, we aim to provide the market in general with graduates with relevant skills and knowledge for jobs that have not even been created yet. Given that most students graduating and moving into the workplace are not necessarily…
Descriptors: Learner Engagement, Majors (Students), Experiential Learning, Marketing