Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Author
Babb, Jeffry S. | 1 |
Chen, Frankie | 1 |
Cook, Diane J. | 1 |
Frydenberg, Mark | 1 |
Holder, Lawrence B. | 1 |
Huber, Manfred | 1 |
McDermott, Isabelle | 1 |
OConnell, Jake | 1 |
Perez, Jerry F. | 1 |
Waguespack, Leslie J. | 1 |
Yates, David J. | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Location
Texas | 3 |
Massachusetts | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dotting i's and Crossing T's: Integrating Breadth and Depth in an Undergraduate Cybersecurity Course
Yates, David J.; Frydenberg, Mark; Waguespack, Leslie J.; McDermott, Isabelle; OConnell, Jake; Chen, Frankie; Babb, Jeffry S. – Information Systems Education Journal, 2019
The importance of updating, expanding and improving what is taught in cybersecurity curricula is increasing as the security threat landscape becomes more dangerous, breaches become more frequent, and the number of deployed Internet of Things (IoT) devices, known for their security challenges, grows exponentially. This paper argues that a profile…
Descriptors: Information Security, Computer Security, Curriculum Design, Internet
Perez, Jerry F. – ProQuest LLC, 2013
The goal of the dissertation study was to evaluate the existing DG scheduling algorithm. The evaluation was developed through previously explored simulated analyses of DGs performed by researchers in the field of DG scheduling optimization and to improve the current RT framework of the DG at TTU. The author analyzed the RT of an actual DG, thereby…
Descriptors: Computer Science, Scheduling, Mathematics, Universities
Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development