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Andrews, Melissa; Christian, Cinda; Williams, Holly; Zhao, Hui – Online Submission, 2019
Creative instruction across the curriculum is a critical pillar of the Creative Learning Initiative (CLI). This report, the second in a series of three on CLI, shares teacher's reactions to training in Creative Teaching, how and why they use it in the classroom, and how that usage relates to student outcomes. A separate research brief also was…
Descriptors: Art Education, Creative Activities, Creative Teaching, School Districts
Saunders, Jane M. – Journal of Language and Literacy Education, 2013
This piece describes how a 5th grade language arts teacher employed technology to create and sustain a metaphorical, virtual, and physical figured world in her class by means of a web site called "The Hive Society." This world positioned students as intellectuals and scholars, and explored how Ms. Smith integrated 21st Century…
Descriptors: Language Arts, Grade 5, Technology Uses in Education, Web Sites
Borja, Rhea R. – Education Week, 2006
In an age of rising obesity rates, more students are getting fit in school with the help of the video game series Dance Dance Revolution (DDR) and similar games. Some educators caution that while the trend is positive overall, technology should only supplement--not replace--traditional physical activity, such as running, aerobics, and other…
Descriptors: Video Games, Teaching Methods, Physical Activities, Physical Fitness