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Dana Shaat – Society for Research on Educational Effectiveness, 2023
Background/Context: There were over 500,000 open computing jobs across the country in 2018, but only 35% of U.S. high schools offer computer science classes, and only 8-10% of STEM graduates study computer science (Code.org, 2018). In 2021, only 5.1% of all Bachelor's degrees conferred were in Computer and Information Sciences (IPEDS, 2018). STEM…
Descriptors: Hispanic American Students, High School Students, Computer Science Education, Faculty Development
Veletsianos, George; Beth, Bradley; Lin, Calvin; Russell, Gregory – Journal of Educational Computing Research, 2016
"Thriving in Our Digital World" is a technology-enhanced dual enrollment course introducing high school students to computer science through project- and problem-based learning. This article describes the evolution of the course and five lessons learned during the design, development, implementation, and iteration of the course from its…
Descriptors: Computer Science, Computer Science Education, High School Students, Instructional Design
Humpherys, Sean; Babb, Jeffry; Abdullat, Amjad – Information Systems Education Journal, 2015
Through the annual ABET assessment process, Computer Information Systems faculty in the College of Business at a regional institution were able to diagnose problems regarding students not satisfying our program's Student Outcomes. Often, the impediments to student success were not technical in nature and prompted faculty to consider non-technical…
Descriptors: Computer Science Education, Outcomes of Education, Skill Development, Business Administration Education
Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
Cepica, M. J.; And Others – 1985
This study was conducted to investigate the feasibility of software packages for use in Texas vocational agriculture programs and to recommend strategies for future inservice educational needs of vocational agriculture teachers. The population surveyed comprised the nine teacher education programs in agricultural education in Texas, in which…
Descriptors: Agricultural Education, Computer Oriented Programs, Computer Science Education, Computer Software