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Shonfeld, Miri; Kritz, Miki – Interdisciplinary Journal of E-Learning and Learning Objects, 2013
This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Simulated Environment
Mayrath, M. C.; Traphagan, T.; Heikes, E. J.; Trivedi, A. – Interactive Learning Environments, 2011
Interest in the instructional application of virtual worlds, such as "Second Life" (SL), has grown substantially. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons learned from a pilot integrating SL into a two-semester English course at a large…
Descriptors: Instructional Design, Educational Technology, Computer Simulation, Simulated Environment
DeLucia, Patricia R.; Tharanathan, Anand – Journal of Experimental Psychology: Applied, 2009
More than 25% of accidents are rear-end collisions. It is essential to identify the factors that contribute to such collisions. One such factor is a driver's ability to respond to the deceleration of the car ahead. In Experiment 1, we measured effects of optic flow information and discrete visual and auditory warnings (brake lights, tones) on…
Descriptors: Accidents, Optics, Motor Vehicles, Motion