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Mangan, Katherine – Chronicle of Higher Education, 2008
Asperger's patients have been treated by role-playing with real-life therapists. The virtual-reality town at the medical center is a new twist. The University of Texas at Dallas uses a platform from Second Life, the popular virtual world, in which patients go to an "island" customized for therapeutic purposes. The island was built by…
Descriptors: Medical Services, Cues, Computer Simulation, Patients
Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
Thiede, Robert – Online Submission, 2012
The popularity and rise in online courses have somewhat taken the author by surprise. Starting as a college instructor three years ago, the author has witnessed the tremendous interest in online programming. In fact, it is the fastest growing enrollment at the kindergarten-12th grade and higher educational levels. At the university level,…
Descriptors: Online Courses, Educational Strategies, Best Practices, Assignments
Dallas, T.; Berg, J. M.; Gale, R. O. – IEEE Transactions on Education, 2012
This paper describes the goals, pedagogical system, and educational outcomes of a three-semester curriculum in microelectromechanical systems (MEMS). The sequence takes engineering students with no formal MEMS training and gives them the skills to participate in cutting-edge MEMS research and development. The evolution of the curriculum from…
Descriptors: Outcomes of Education, Competition, Curriculum Development, Manufacturing
Tatar, Deborah; Roschelle, Jeremy; Knudsen, Jennifer; Shechtman, Nicole; Kaput, Jim; Hopkins, Bill – Journal of the Learning Sciences, 2008
We report on the initial attempts at evaluating "at scale" a particular technological/curricular innovation that enables more students to develop deeper knowledge. The methods, issues, and findings of the current pilot experiment speak not only to the success of SimCalc MathWorlds, the focus of our research program, but also to the…
Descriptors: Constructivism (Learning), Computer Assisted Instruction, Measures (Individuals), Mathematics Teachers
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael – Educational Media International, 2008
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based pedagogy, technical training and support, and assessment/research was effective in cultivating and…
Descriptors: Student Projects, Experiential Learning, Active Learning, Program Effectiveness
Landsberger, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2007
This article presents an interview with Jeremy Koester, an eighth grade math teacher and football coach at Alamo Heights Junior School in San Antonio, Texas. In this interview, Koester describes his use of technology in his classes and describes his dream of advancing Second Life (SL) as a distance education environment. SL is a "3-D virtual…
Descriptors: Grade 8, Distance Education, Mathematics Teachers, Junior High Schools
Alon, Sigal; Tienda, Marta – American Sociological Review, 2007
This article uses four data sets to assess changes in the relative weights of test- and performance-based merit criteria on college enrollment during the 1980s and 1990s and considers their significance for affirmative action. Our results support the "shifting meritocracy" hypothesis, revealed by selective postsecondary institutions'…
Descriptors: Higher Education, Diversity (Institutional), Affirmative Action, Weighted Scores
Lansford, Notie H., Jr.; Jones, Lonnie L. – 1988
A reduction in agricultural activity in a rural farming community will result in reduced activity in almost every sector of the local economy. The result may be measured in loss of employment and income. This report provides a method to estimate such economic impacts with a minimum of data collection and manipulation. Most of the input data…
Descriptors: Agricultural Production, Computer Simulation, Employment Projections, Income
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology
Peer reviewedDometrius, Nelson C.; Sigelman, Lee – Social Science Quarterly, 1988
Reports the results of a simulation-based analysis of Black and Hispanic public school teacher employment in Texas. The simulation reflects recently instituted teacher testing requirements in mathematics and language competence and projects how the program is likely to affect the racial-ethnic composition of public school teachers in Texas over…
Descriptors: Affirmative Action, Black Teachers, Computer Simulation, Educational Improvement
Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
Texas Education Agency, Austin. – 1984
Designed to broaden awareness of the Texas Education Computer Cooperative (TECC) and its efforts to develop products and services which can be most useful to schools, this publication provides an outline of the need, purpose, organization, and funding of TECC and descriptions of 19 projects. The project descriptions are organized by fiscal year in…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Oriented Programs
Brown, Herman D.; And Others – 1985
This document consists of three parts. The first part is a report on a project conducted to develop computer software needed by vocational agriculture teachers in Texas. The report details the process used to assess and develop software, and provides guidelines that can be used by others in evaluating computer software for vocational agriculture…
Descriptors: Agricultural Education, Beginning Teachers, Computer Assisted Instruction, Computer Literacy
Mahaffey, Darlena; Patton, Jan – 1992
This packet contains a curriculum guide, teacher's guide, and simulations for a course in information processing. The curriculum guide contains the essential elements, a suggested scope and sequence, student competencies for the courses, an outline of course content, teacher activities, a list of recommended equipment, a competency checklist, and…
Descriptors: Academic Education, Behavioral Objectives, Business Communication, Citations (References)

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